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Tabletop Gaming News for Wednesday, 24 April, 2013 [DARK DUNGEONS THE MOVIE! Plus the world's WORST
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<blockquote data-quote="Jester David" data-source="post: 7650438" data-attributes="member: 37579"><p>MWP dumping Marvel is a bit of a shock. Especially as their second Event was already released as a PDF and was likely about to go to the printer. A real 11th Hour change. </p><p>And the PDFs vanish at the end of the month.</p><p>Given we only saw two of the promised three events (and at a much slower pace) sales must have been a little slow. </p><p></p><p>Still, the game was okay but I wasn't a huge fan of the presentation. </p><p>The basic rules were really tied to the New Avengers story which was "meh" at best and the whole line was really mired in a particular time period rather than a generic version of the Marvel universe and the majority of the content was focused on a single storyline published half-a-decade ago. It was tricky to run the game as a generic Marvel game and emulate the movies or the Avengers cartoons, which are arguably much more popular than the comics. </p><p></p><p>The absence of 95% of the villains in the universe also made the game hard to run. What this game needed most was a Monster Manual. </p><p></p><p>I also wonder how much the economics of scale impacted the game. Because the basic rulebook was to be reprinted in the Event books, I wonder how many people planned to wait until their prefered Event was released. Or if the game would have sold better had they not halved the sales of books by essentially publishing two competing products.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7650438, member: 37579"] MWP dumping Marvel is a bit of a shock. Especially as their second Event was already released as a PDF and was likely about to go to the printer. A real 11th Hour change. And the PDFs vanish at the end of the month. Given we only saw two of the promised three events (and at a much slower pace) sales must have been a little slow. Still, the game was okay but I wasn't a huge fan of the presentation. The basic rules were really tied to the New Avengers story which was "meh" at best and the whole line was really mired in a particular time period rather than a generic version of the Marvel universe and the majority of the content was focused on a single storyline published half-a-decade ago. It was tricky to run the game as a generic Marvel game and emulate the movies or the Avengers cartoons, which are arguably much more popular than the comics. The absence of 95% of the villains in the universe also made the game hard to run. What this game needed most was a Monster Manual. I also wonder how much the economics of scale impacted the game. Because the basic rulebook was to be reprinted in the Event books, I wonder how many people planned to wait until their prefered Event was released. Or if the game would have sold better had they not halved the sales of books by essentially publishing two competing products. [/QUOTE]
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Tabletop Gaming News for Wednesday, 24 April, 2013 [DARK DUNGEONS THE MOVIE! Plus the world's WORST
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