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<blockquote data-quote="Dannyalcatraz" data-source="post: 5493423" data-attributes="member: 19675"><p>As for the rest:</p><p></p><p>Friends who want to play, dice and a copy of the rules. Minis help, but aren't necessary. </p><p></p><p></p><p></p><p>Not really, but war-games vary in complexity. One of my favorites is also quite simple: <strong>O.G.R.E.</strong>, which paired with it's sequel, <strong>G.E.V.</strong>, form a very simple war-game with clear & easy rules and decent replay value. There are numerous editions, having cardboard counters, large metal minis, and even a computer version. The same company that did that (Steve Jackson Games) also did the classic <strong>Car Wars</strong> games, which is medium difficult.</p><p></p><p>On the other end of the complexity scale is something like <strong>Star Fleet Battles</strong>, which is about ship vs ship combat in the world of <em>Star Trek</em>.</p><p></p><p>(Another fave is the out of print <strong>Crimson Skies</strong>, which has mechanics similar to Battletech, and is set in an alternate history 1930s-40s.)</p><p></p><p>You can probably get started as cheaply as $20- you can get <strong>O.G.R.E./G.E.V.</strong> online quite cheaply, and you only need d6s to play- but none really has an upper limit. The more you buy, the more options you have.</p><p></p><p></p><p></p><p>If you can handle D&D- any edition- then you can handle most war-games. <strong>O.G.R.E./G.E.V.</strong> is very simple, but fun, and even the most complex game I listed is playable without using all the rules.</p><p></p><p>Of course, the more you get into these games, the more tactical options you have at your disposal...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5493423, member: 19675"] As for the rest: Friends who want to play, dice and a copy of the rules. Minis help, but aren't necessary. Not really, but war-games vary in complexity. One of my favorites is also quite simple: [B]O.G.R.E.[/B], which paired with it's sequel, [B]G.E.V.[/B], form a very simple war-game with clear & easy rules and decent replay value. There are numerous editions, having cardboard counters, large metal minis, and even a computer version. The same company that did that (Steve Jackson Games) also did the classic [B]Car Wars[/B] games, which is medium difficult. On the other end of the complexity scale is something like [B]Star Fleet Battles[/B], which is about ship vs ship combat in the world of [I]Star Trek[/I]. (Another fave is the out of print [B]Crimson Skies[/B], which has mechanics similar to Battletech, and is set in an alternate history 1930s-40s.) You can probably get started as cheaply as $20- you can get [B]O.G.R.E./G.E.V.[/B] online quite cheaply, and you only need d6s to play- but none really has an upper limit. The more you buy, the more options you have. If you can handle D&D- any edition- then you can handle most war-games. [B]O.G.R.E./G.E.V.[/B] is very simple, but fun, and even the most complex game I listed is playable without using all the rules. Of course, the more you get into these games, the more tactical options you have at your disposal... [/QUOTE]
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