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Tabletop mech rpg
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<blockquote data-quote="Slickam" data-source="post: 5493427" data-attributes="member: 10548"><p>For Battletech, you can start with the rulebooks that are available for download at the official site.</p><p></p><p>There's a quick start rulebook (<a href="http://classicbattletech.com/downloads/QSR_BattleTech_EN.pdf" target="_blank">http://classicbattletech.com/downloads/QSR_BattleTech_EN.pdf</a> 10MB) that has a simplified version of the rules meant for new players. It includes record sheets for 4 different mechs, 4 vehicles, battle armor and conventional infantry, with paper standups for all of them.</p><p></p><p>Then there's the introductory rulebook (<a href="http://classicbattletech.com/downloads/CBT_Introductory_Rulebook.pdf" target="_blank">http://classicbattletech.com/downloads/CBT_Introductory_Rulebook.pdf</a> 5.5MB) which has the full basic rules for the game, including construction rules for designing your own mechs and suggestions for tactics. There are no record sheets in this file, but <a href="http://classicbattletech.com/downloads/CBT_Introductory_Record_Sheets.pdf" target="_blank">http://classicbattletech.com/downloads/CBT_Introductory_Record_Sheets.pdf</a> (5.5MB) has record sheets for 24 mechs (that only use rules from this rulebook) and paper standups for all 24. The universe book (<a href="http://classicbattletech.com/downloads/CBTUniverse.pdf" target="_blank">http://classicbattletech.com/downloads/CBTUniverse.pdf</a> 7MB) gives a brief history of the setting and in game description of the 24 mechs.</p><p></p><p>There's a box set being released at the end of the month for $50 that includes 26 miniatures (the 24 mechs from the above PDF and 2 that use more advanced rules), new versions of the above rule books and 2 double sided map sheets.</p><p></p><p>If you like the game and want more, there are 4 rule books with more advanced rules, books with hundreds of new units, and miniatures for most of them (you don't need the actual miniature for a mech to use it though). You can have a lot of fun with just the basic rules though.</p></blockquote><p></p>
[QUOTE="Slickam, post: 5493427, member: 10548"] For Battletech, you can start with the rulebooks that are available for download at the official site. There's a quick start rulebook ([url]http://classicbattletech.com/downloads/QSR_BattleTech_EN.pdf[/url] 10MB) that has a simplified version of the rules meant for new players. It includes record sheets for 4 different mechs, 4 vehicles, battle armor and conventional infantry, with paper standups for all of them. Then there's the introductory rulebook ([url]http://classicbattletech.com/downloads/CBT_Introductory_Rulebook.pdf[/url] 5.5MB) which has the full basic rules for the game, including construction rules for designing your own mechs and suggestions for tactics. There are no record sheets in this file, but [url]http://classicbattletech.com/downloads/CBT_Introductory_Record_Sheets.pdf[/url] (5.5MB) has record sheets for 24 mechs (that only use rules from this rulebook) and paper standups for all 24. The universe book ([url]http://classicbattletech.com/downloads/CBTUniverse.pdf[/url] 7MB) gives a brief history of the setting and in game description of the 24 mechs. There's a box set being released at the end of the month for $50 that includes 26 miniatures (the 24 mechs from the above PDF and 2 that use more advanced rules), new versions of the above rule books and 2 double sided map sheets. If you like the game and want more, there are 4 rule books with more advanced rules, books with hundreds of new units, and miniatures for most of them (you don't need the actual miniature for a mech to use it though). You can have a lot of fun with just the basic rules though. [/QUOTE]
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