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Tabletop Quest - web-based VTT (preview)
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<blockquote data-quote="Zulithe" data-source="post: 5658395" data-attributes="member: 4708"><p>You have obviously put a lot of work into this. Great job. I have some concerns though:</p><p></p><p>1. I'm sorry but to be blunt, nobody is going to use your custom ruleset. People want a VTT where they can play the games they want to play, not a single (and enforced) system, no matter what merits it may have. Other VTTs offer a lot of flexibility in this regard, with the exception of WotC's VTT which is (from what I've seen) only useable for D&D 4E rules only. WotC can get away with this because they actually have a ruleset people want to use.</p><p></p><p>2. Isometric perspective for the map is an interesting and unique choice for an RPG VTT. I am concerned that it will look too confusing when there are a lot of figures on the screen. I also think this POV would work nicely with a strategy-type tabletop game, like warhammer and such.</p><p></p><p>3. The map is a bit small; is the size fixed? i also feel that, considering that the focus should be on the tabletop most of all, the tabletop itself is given surprisingly little screen real estate.</p><p></p><p>4. Clicking on the GM screen to open the GM options seems a little awkwardly placed and does not follow any GUI conventions I've yet to see. Just one example of polish that you'll hopefully work out down the line.</p><p></p><p>All-in-all, I think people would love a web-passed VTT that can work with multiple systems. It would also be a lot of work. Good luck and I hope you continue to improve it!</p></blockquote><p></p>
[QUOTE="Zulithe, post: 5658395, member: 4708"] You have obviously put a lot of work into this. Great job. I have some concerns though: 1. I'm sorry but to be blunt, nobody is going to use your custom ruleset. People want a VTT where they can play the games they want to play, not a single (and enforced) system, no matter what merits it may have. Other VTTs offer a lot of flexibility in this regard, with the exception of WotC's VTT which is (from what I've seen) only useable for D&D 4E rules only. WotC can get away with this because they actually have a ruleset people want to use. 2. Isometric perspective for the map is an interesting and unique choice for an RPG VTT. I am concerned that it will look too confusing when there are a lot of figures on the screen. I also think this POV would work nicely with a strategy-type tabletop game, like warhammer and such. 3. The map is a bit small; is the size fixed? i also feel that, considering that the focus should be on the tabletop most of all, the tabletop itself is given surprisingly little screen real estate. 4. Clicking on the GM screen to open the GM options seems a little awkwardly placed and does not follow any GUI conventions I've yet to see. Just one example of polish that you'll hopefully work out down the line. All-in-all, I think people would love a web-passed VTT that can work with multiple systems. It would also be a lot of work. Good luck and I hope you continue to improve it! [/QUOTE]
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