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Tabletop Quest - web-based VTT (preview)
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<blockquote data-quote="joelesko" data-source="post: 5658655" data-attributes="member: 97901"><p>The main answer is that there are no published systems that are specifically designed for online play. No matter how hard we try to push the tabletop metaphor, computers and live play are very different beasts. So instead of being a "utility for moving your live game online", it's more of an "online game designed for roleplaying". </p><p></p><p>And when I say roleplaying here, I mean the narrative side of things. There are already 1000's of computer games that cover the kill-and-take-stuff approach, but little if any that make it easy to create characters and settings on the fly.</p><p></p><p>Anyway, I realize that for some people, their favorite RPG system is the only way they want to play, and that's fine -- then TQ probably is not for them. But for anyone who enjoys the kind of systems that I mentioned above, and want super-convenient way to do that online, I hope they give it a try.</p></blockquote><p></p>
[QUOTE="joelesko, post: 5658655, member: 97901"] The main answer is that there are no published systems that are specifically designed for online play. No matter how hard we try to push the tabletop metaphor, computers and live play are very different beasts. So instead of being a "utility for moving your live game online", it's more of an "online game designed for roleplaying". And when I say roleplaying here, I mean the narrative side of things. There are already 1000's of computer games that cover the kill-and-take-stuff approach, but little if any that make it easy to create characters and settings on the fly. Anyway, I realize that for some people, their favorite RPG system is the only way they want to play, and that's fine -- then TQ probably is not for them. But for anyone who enjoys the kind of systems that I mentioned above, and want super-convenient way to do that online, I hope they give it a try. [/QUOTE]
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