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<blockquote data-quote="Plaguescarred" data-source="post: 6884487" data-attributes="member: 6701422"><p>That sounds like too much micromanagement to me. I think i have a good idea why you came up with these tables rules, but i think may be a bit too drastic. Calling every die roll is way too much for me, considering PCs make attacks rolls, damage rolls, sneak attack and other extra damage rolls etc.. I call for initiative, ability checks and saves, they know when to roll the rest if they need to make attack and damage rolls. If i deem a roll is inapropriate, i will tell a player. Usually they'll ask if they are not sure if they can make an ability check or something else though.</p><p></p><p>They also usually know what to do when their turns comes up and i don't put pressure on them unless the situation is dire and they're under great stress and time pressured. Again, if a player has the habbit of taking too much time on his turn to decide, i will address it with him directly. Usually other players are good to let him know too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>DM's rulings are final i agree. I let players makes input as anyone can make mistakes or forget things, but if there's a disagreement, i make a rulecall and we keep going. I am always open to continue discuss any issues after the session.</p><p></p><p>Not opening books also seems like it could be limiting in situation where an information must be consuted. I trust my players to check it for me so i don't need to do this everytime.</p><p></p><p>We also limit outside distraction, especially during hockey season, no TV on , no internet surfing etc...</p><p></p><p>Finally you don't want to have players punching each other because their PC are fighting over a disagreement don't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They rarely roll dice against one another, and usually the DM is in between or calling them depending on the situation.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6884487, member: 6701422"] That sounds like too much micromanagement to me. I think i have a good idea why you came up with these tables rules, but i think may be a bit too drastic. Calling every die roll is way too much for me, considering PCs make attacks rolls, damage rolls, sneak attack and other extra damage rolls etc.. I call for initiative, ability checks and saves, they know when to roll the rest if they need to make attack and damage rolls. If i deem a roll is inapropriate, i will tell a player. Usually they'll ask if they are not sure if they can make an ability check or something else though. They also usually know what to do when their turns comes up and i don't put pressure on them unless the situation is dire and they're under great stress and time pressured. Again, if a player has the habbit of taking too much time on his turn to decide, i will address it with him directly. Usually other players are good to let him know too :) DM's rulings are final i agree. I let players makes input as anyone can make mistakes or forget things, but if there's a disagreement, i make a rulecall and we keep going. I am always open to continue discuss any issues after the session. Not opening books also seems like it could be limiting in situation where an information must be consuted. I trust my players to check it for me so i don't need to do this everytime. We also limit outside distraction, especially during hockey season, no TV on , no internet surfing etc... Finally you don't want to have players punching each other because their PC are fighting over a disagreement don't you? :) They rarely roll dice against one another, and usually the DM is in between or calling them depending on the situation. [/QUOTE]
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