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<blockquote data-quote="TenkayCrit" data-source="post: 6884564" data-attributes="member: 6806920"><p>First off, thanks for all the input guys!</p><p> [MENTION=6701422]Plaguescarred[/MENTION] I guess I should have been more clear. I meant all d20 rolls. My PC's love to toss their d20s for no reason. Mostly when they get excited. As in "I take the hide action *rolls d20*" Me: Your in the middle of the street on a sunny day..."</p><p> [MENTION=6846794]Gardens & Goblins[/MENTION] I'll certainly have to add "No biting!" to my list!</p><p> [MENTION=6683613]TheCosmicKid[/MENTION] I don't see how any of these are out of the norm of regular D&D. #1 means more RP which means more fun and less mechanics. #2 is pretty standard since the only time dice are really rolled is if the outcome is unknown and only the DM knows if the outcome is unknown. #2 and #6 keep players focused and #5 is, again, common practice. (I will address #4 below). Out of these I fail to see anything that does not enhance the recreational-ness of the game.</p><p> [MENTION=1465]Li Shenron[/MENTION] I agree that having a DM count down would be infuriating as hell! When I say 1-3 seconds its really to keep the combat fluid. I wouldn't be saying "what do you do?...3....2...1...OOH out of time!" It'd be much more of an in my head thing with some allowances for newer players. The reason for #4 (and a lot of these other ones) is because in my last session we made it through one and a half (I say a half because a mage ran away and they cornered him in the next room) combats in four hours due to people being distracted or not prepping their moves before initiative came around to them. That was a bit tedious. These were not hard encounters by the way, It was 5 bandits and a mage.</p></blockquote><p></p>
[QUOTE="TenkayCrit, post: 6884564, member: 6806920"] First off, thanks for all the input guys! [MENTION=6701422]Plaguescarred[/MENTION] I guess I should have been more clear. I meant all d20 rolls. My PC's love to toss their d20s for no reason. Mostly when they get excited. As in "I take the hide action *rolls d20*" Me: Your in the middle of the street on a sunny day..." [MENTION=6846794]Gardens & Goblins[/MENTION] I'll certainly have to add "No biting!" to my list! [MENTION=6683613]TheCosmicKid[/MENTION] I don't see how any of these are out of the norm of regular D&D. #1 means more RP which means more fun and less mechanics. #2 is pretty standard since the only time dice are really rolled is if the outcome is unknown and only the DM knows if the outcome is unknown. #2 and #6 keep players focused and #5 is, again, common practice. (I will address #4 below). Out of these I fail to see anything that does not enhance the recreational-ness of the game. [MENTION=1465]Li Shenron[/MENTION] I agree that having a DM count down would be infuriating as hell! When I say 1-3 seconds its really to keep the combat fluid. I wouldn't be saying "what do you do?...3....2...1...OOH out of time!" It'd be much more of an in my head thing with some allowances for newer players. The reason for #4 (and a lot of these other ones) is because in my last session we made it through one and a half (I say a half because a mage ran away and they cornered him in the next room) combats in four hours due to people being distracted or not prepping their moves before initiative came around to them. That was a bit tedious. These were not hard encounters by the way, It was 5 bandits and a mage. [/QUOTE]
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