Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tabletop Rules and Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6884679"><p>There are plenty of reasons why this is just...a problem. Like, what if two PCs are fighting? It can be for run, for serious or for whatever. Not everyone is as good with words as they want their character to be and not everyone role-plays the same way. Imagine a person role-playing a 3rd-person, narrator style of what their character does, as opposed to a player who is first-person role-playing. Dice rolls can be important because they can help determine how well a person sounds in game, even if they can't quite muster that as a real person.</p><p></p><p></p><p>I simply don't subscribe to the idea that the players are bound by my hand on everything. Their characters CAN do something and often, calling for a roll gives away the solution. "There's a door in front of you, roll arcana." gives away there is something magical going on here which I may not wish to do. If I tell them there is a heavy door, they may use all the skills at their disposal, whenever they like to do whatever they want. Maybe they want to hit it with an axe, maybe they want to listen through it, how should I know? </p><p></p><p></p><p>If it helps them know what they're doing, I don't mind. If it's a distraction it's a distraction. I get to determine which is which, but if someone got a new spell and needs to reference it, or made a new character and isn't familiar with their class yet, I don't mind the PHB being open to aid them. </p><p></p><p></p><p>That's an insanely minuscule amount of time. Whenever it's my player's turn, they have one minute to act, or at least <em>decide</em> what they are going to do before they have passed on their turn.</p><p></p><p></p><p>I'm always open to a good alternative, but typically yes, when I say something is something, it is final.</p><p></p><p></p><p>Most reasonable thing you've said.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6884679"] There are plenty of reasons why this is just...a problem. Like, what if two PCs are fighting? It can be for run, for serious or for whatever. Not everyone is as good with words as they want their character to be and not everyone role-plays the same way. Imagine a person role-playing a 3rd-person, narrator style of what their character does, as opposed to a player who is first-person role-playing. Dice rolls can be important because they can help determine how well a person sounds in game, even if they can't quite muster that as a real person. I simply don't subscribe to the idea that the players are bound by my hand on everything. Their characters CAN do something and often, calling for a roll gives away the solution. "There's a door in front of you, roll arcana." gives away there is something magical going on here which I may not wish to do. If I tell them there is a heavy door, they may use all the skills at their disposal, whenever they like to do whatever they want. Maybe they want to hit it with an axe, maybe they want to listen through it, how should I know? If it helps them know what they're doing, I don't mind. If it's a distraction it's a distraction. I get to determine which is which, but if someone got a new spell and needs to reference it, or made a new character and isn't familiar with their class yet, I don't mind the PHB being open to aid them. That's an insanely minuscule amount of time. Whenever it's my player's turn, they have one minute to act, or at least [I]decide[/I] what they are going to do before they have passed on their turn. I'm always open to a good alternative, but typically yes, when I say something is something, it is final. Most reasonable thing you've said. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tabletop Rules and Guidelines
Top