Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tabletop Rules and Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GX.Sigma" data-source="post: 6884868" data-attributes="member: 6690511"><p>[Disclaimer: As this thread is about DM praxis, everything I'm saying here is just the way I like to run things. It is based on my personal experiences and preferences, and is not meant to be universal GM advice. Also, all rules have exceptions (including this one). Also I have all the spell cards.]</p><p></p><p>I don't care about the exact wording of the rules. I'm not running Jeremy Crawford's game; I'm running <em>my</em> game. The rules belong to the DM, and are just a small part of his toolbox. Whether we play "correctly" by the book is not important to me. The important thing is that there's a type V demon trying to mince you, and if you hesitate, you die.</p><p></p><p>The book has lots of dumb rules and content that isn't relevant for your character. It is inefficient to look everything up in a 300 page book when all you need is 1 page worth of information. If you can take 20 minutes of your own time to put together that page, it'll save us all a lot of time when we're actually playing the game. This is a pretty basic requirement of the game as far as I'm concerned. This is what the character sheet is for.</p><p></p><p>Edit: To clarify, there are three types of rules in the PHB. As a player, you need to have your character-specific "content" rules (<em>e.g.</em> race and class features, spells) available for immediate reference, and you should understand the "how to play" rules (<em>e.g.</em> saving throws, bonus actions, concentration). The players don't need to have a deep understanding of the "how to resolve actions" rules (<em>e.g.</em> jumping, grappling, speed factor, surprise); that's the DM's job.</p><p></p><p>If someone has a question, they ask the DM. The DM answers the question using any of the many tools at his disposal. Depending on the needs of the moment, that answer can be anything from a snap decision ("you can't do that, you're grappled"), to a die roll ("50% chance you're in the fireball"), to a rules reference ("teleport is intense, look it up"). The player does not need to open a rulebook unless the DM decides it's worth taking the time.</p><p></p><p></p><p>Short answer: Yes.</p><p></p><p>Long answer: If you feel you have to write out a whole book just to know how to play your character, maybe we're not on the same page. We <em>are</em> talking about D&D 5e here, right? Even the official character sheet with all the fixins is only 3 pages. Again, if you can't handle this, I have plenty of pregens with all the information you need.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6884868, member: 6690511"] [Disclaimer: As this thread is about DM praxis, everything I'm saying here is just the way I like to run things. It is based on my personal experiences and preferences, and is not meant to be universal GM advice. Also, all rules have exceptions (including this one). Also I have all the spell cards.] I don't care about the exact wording of the rules. I'm not running Jeremy Crawford's game; I'm running [I]my[/I] game. The rules belong to the DM, and are just a small part of his toolbox. Whether we play "correctly" by the book is not important to me. The important thing is that there's a type V demon trying to mince you, and if you hesitate, you die. The book has lots of dumb rules and content that isn't relevant for your character. It is inefficient to look everything up in a 300 page book when all you need is 1 page worth of information. If you can take 20 minutes of your own time to put together that page, it'll save us all a lot of time when we're actually playing the game. This is a pretty basic requirement of the game as far as I'm concerned. This is what the character sheet is for. Edit: To clarify, there are three types of rules in the PHB. As a player, you need to have your character-specific "content" rules ([I]e.g.[/I] race and class features, spells) available for immediate reference, and you should understand the "how to play" rules ([I]e.g.[/I] saving throws, bonus actions, concentration). The players don't need to have a deep understanding of the "how to resolve actions" rules ([I]e.g.[/I] jumping, grappling, speed factor, surprise); that's the DM's job. If someone has a question, they ask the DM. The DM answers the question using any of the many tools at his disposal. Depending on the needs of the moment, that answer can be anything from a snap decision ("you can't do that, you're grappled"), to a die roll ("50% chance you're in the fireball"), to a rules reference ("teleport is intense, look it up"). The player does not need to open a rulebook unless the DM decides it's worth taking the time. Short answer: Yes. Long answer: If you feel you have to write out a whole book just to know how to play your character, maybe we're not on the same page. We [I]are[/I] talking about D&D 5e here, right? Even the official character sheet with all the fixins is only 3 pages. Again, if you can't handle this, I have plenty of pregens with all the information you need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tabletop Rules and Guidelines
Top