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<blockquote data-quote="Jaelommiss" data-source="post: 6885027" data-attributes="member: 6775925"><p>As long as the player being acted upon is asking for the die roll I don't see any problem.</p><p></p><p>The DM could determine that there is a chance that Player A could convince an NPC not to slay the prisoner and that a persuasion check could resolve that uncertainty.</p><p>Likewise, Player B could believe that PC A could convince PC B not to slay the prisoner and ask for a persuasion check to resolve that uncertainty. There is nothing in the rules preventing a player from using the dice to resolve uncertainty in their character's response in the exact same way that a DM does for all NPCs. </p><p></p><p>As an example from one of my recent games, my character had asked another character to compile some information into a condensed and organized format. If he did well enough, my character was going to grant him access to a book he was looking for. I asked for an Intelligence check from him to determine the quality of his work and how impressed my character would be. He rolled well enough and got the book. Had he rolled worse I would have asked him to complete some other task for me before getting the book. No one saw any problem with it and the game continued.</p><p></p><p></p><p>I agree that a player trying to force their die result onto another player would be a problem.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6885027, member: 6775925"] As long as the player being acted upon is asking for the die roll I don't see any problem. The DM could determine that there is a chance that Player A could convince an NPC not to slay the prisoner and that a persuasion check could resolve that uncertainty. Likewise, Player B could believe that PC A could convince PC B not to slay the prisoner and ask for a persuasion check to resolve that uncertainty. There is nothing in the rules preventing a player from using the dice to resolve uncertainty in their character's response in the exact same way that a DM does for all NPCs. As an example from one of my recent games, my character had asked another character to compile some information into a condensed and organized format. If he did well enough, my character was going to grant him access to a book he was looking for. I asked for an Intelligence check from him to determine the quality of his work and how impressed my character would be. He rolled well enough and got the book. Had he rolled worse I would have asked him to complete some other task for me before getting the book. No one saw any problem with it and the game continued. I agree that a player trying to force their die result onto another player would be a problem. [/QUOTE]
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