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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="Korgoth" data-source="post: 5357444" data-attributes="member: 49613"><p>I didn't find the article very informative... it harps on one data point and attempts to draw conclusions that I don't think are warranted. Did the author have a very successful career in the role playing game industry? If not, that is probably not his fault since almost no one ever has. But maybe his experiences have affected his judgment here.</p><p></p><p>The problem with the role playing game industry isn't that it is dying (it may or may not be, neither GMS nor I probably have any way of knowing)... the problem is that it isn't very profitable. And it probably will never be very profitable.</p><p></p><p>How much are people willing to pay for an RPG product? Negligible to very little. What type of revenue stream is actually <em>required</em> to actively participate? None. What level of initial investment is required to participate? None to very small. What is the scope of the appeal of the products? Narrow. What type of margin is earned on the few products actually sold? Slim.</p><p></p><p>Those are the facts of the "industry". You're not going to be driving around in a Mercedes with your earnings from the RPG industry. You'll be lucky to afford a Hyundai.</p><p></p><p>It's a tough racket. That's how it is.</p><p></p><p>But the good news is that <em>gaming</em> as a whole is doing very well. Boardgames are experiencing a veritable Renaissance. People like to sit down together <em>in person</em> and play games. And the "light Euros" like Settlers and Carcassonne have really opened up the American market to accepting more complex, strategically interesting games than it has accepted in the past.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5357444, member: 49613"] I didn't find the article very informative... it harps on one data point and attempts to draw conclusions that I don't think are warranted. Did the author have a very successful career in the role playing game industry? If not, that is probably not his fault since almost no one ever has. But maybe his experiences have affected his judgment here. The problem with the role playing game industry isn't that it is dying (it may or may not be, neither GMS nor I probably have any way of knowing)... the problem is that it isn't very profitable. And it probably will never be very profitable. How much are people willing to pay for an RPG product? Negligible to very little. What type of revenue stream is actually [I]required[/I] to actively participate? None. What level of initial investment is required to participate? None to very small. What is the scope of the appeal of the products? Narrow. What type of margin is earned on the few products actually sold? Slim. Those are the facts of the "industry". You're not going to be driving around in a Mercedes with your earnings from the RPG industry. You'll be lucky to afford a Hyundai. It's a tough racket. That's how it is. But the good news is that [I]gaming[/I] as a whole is doing very well. Boardgames are experiencing a veritable Renaissance. People like to sit down together [I]in person[/I] and play games. And the "light Euros" like Settlers and Carcassonne have really opened up the American market to accepting more complex, strategically interesting games than it has accepted in the past. [/QUOTE]
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