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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="Mercurius" data-source="post: 5357739" data-attributes="member: 59082"><p>Yes, this is true for many of us. But let's look at it another way: Is there anything you would rather be doing when you do have "hobby time"? I'm not talking about work time, family time, or even personal passion/art time, but just plain fun time.</p><p></p><p>Speaking for myself, outside of work and family, there is still a period of time each day that I can devote to stuff that I want to do. As with many serious fans of RPGs, I spend way more time thinking, reading, and conversing about RPGs than I do playing them. My current game group meets every two weeks for about four hours; I would say that I spend a good 1-3 hours daily on RPG-related activities: websites and discussion boards, reading books, working on my campaign setting, etc.</p><p></p><p>During my 28-year RPG history my focus on RPGs has ebbed and flowed; I have experience a few multi-year hiatuses from the hobby in which I didn't play at all, rarely bought or read anything. In other words, I go through active and inactive phases, but I find myself always come back to active phases. At some point within the last couple years I came to a realization: I would almost certainly always love RPGs and be a fan of some degree, at least for the foreseeable future. I kept on thinking I would grow up and out of interest, but I always come back to it. So I surrendered, fleshed out my collection, and am now happily enjoying my status as a lifer!</p><p></p><p>My point being, even when life gets busy and one can't game for years on end, the serious fans of the hobby have a way of finding themselves back to it, at some point, at some point. There might be D&D players who dwindled away in the mid-00s, didn't get drawn back by 4E, but may get sparked by 5E in a few years (or Essentials, for that matter).</p><p></p><p>This doesn't mean that RPGers aren't dwindling; I would guess that they are, but that there is a rock-solid core that will now allow the hobby or industry to die for many decades. The <em>industry </em>may collapse in 5-10 years, but it will almost certainly be reborn, albeit in a newer, smaller form. As any D&D player knows, death isn't always permanent. Any "collapse" that the RPG industry goes through in the near future will almost certainly be followed by a rebirth and reconfiguration in a smaller--but maybe healthier?--context.</p><p></p><p></p><p></p><p>True. However, it seems that the "escapist entertainment industry" usually thrives in periods of economic down-turn. I would guess that people aren't seeing less movies, for instance; they are <em>renting </em>less, and video stores are going out of business right and left, but that is not because people are <em>watching </em>less, but because they are getting their movies online or in the mail.</p><p> </p><p></p><p></p><p>Yes, exactly. See my point about about video stores, which is an appropriate analogy, I think. The main reason game stores have been dwindling away is not because people are <em>playing </em>less, but because they are <em>buying</em> elsewhere, namely online. The economic climate only increases this tendency as it makes the difference between a $35 + tax price and a $23 price all that much larger.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5357739, member: 59082"] Yes, this is true for many of us. But let's look at it another way: Is there anything you would rather be doing when you do have "hobby time"? I'm not talking about work time, family time, or even personal passion/art time, but just plain fun time. Speaking for myself, outside of work and family, there is still a period of time each day that I can devote to stuff that I want to do. As with many serious fans of RPGs, I spend way more time thinking, reading, and conversing about RPGs than I do playing them. My current game group meets every two weeks for about four hours; I would say that I spend a good 1-3 hours daily on RPG-related activities: websites and discussion boards, reading books, working on my campaign setting, etc. During my 28-year RPG history my focus on RPGs has ebbed and flowed; I have experience a few multi-year hiatuses from the hobby in which I didn't play at all, rarely bought or read anything. In other words, I go through active and inactive phases, but I find myself always come back to active phases. At some point within the last couple years I came to a realization: I would almost certainly always love RPGs and be a fan of some degree, at least for the foreseeable future. I kept on thinking I would grow up and out of interest, but I always come back to it. So I surrendered, fleshed out my collection, and am now happily enjoying my status as a lifer! My point being, even when life gets busy and one can't game for years on end, the serious fans of the hobby have a way of finding themselves back to it, at some point, at some point. There might be D&D players who dwindled away in the mid-00s, didn't get drawn back by 4E, but may get sparked by 5E in a few years (or Essentials, for that matter). This doesn't mean that RPGers aren't dwindling; I would guess that they are, but that there is a rock-solid core that will now allow the hobby or industry to die for many decades. The [I]industry [/I]may collapse in 5-10 years, but it will almost certainly be reborn, albeit in a newer, smaller form. As any D&D player knows, death isn't always permanent. Any "collapse" that the RPG industry goes through in the near future will almost certainly be followed by a rebirth and reconfiguration in a smaller--but maybe healthier?--context. True. However, it seems that the "escapist entertainment industry" usually thrives in periods of economic down-turn. I would guess that people aren't seeing less movies, for instance; they are [I]renting [/I]less, and video stores are going out of business right and left, but that is not because people are [I]watching [/I]less, but because they are getting their movies online or in the mail. Yes, exactly. See my point about about video stores, which is an appropriate analogy, I think. The main reason game stores have been dwindling away is not because people are [I]playing [/I]less, but because they are [I]buying[/I] elsewhere, namely online. The economic climate only increases this tendency as it makes the difference between a $35 + tax price and a $23 price all that much larger. [/QUOTE]
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