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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="Stalker0" data-source="post: 5358662" data-attributes="member: 5889"><p>To me, Tabletop gaming has one great strength and one great weakness:</p><p></p><p><strong>Strength</strong></p><p></p><p>A human dungeon master. Technology has come a very long way, but we aren't close to a real human thinking AI. Computer Games for all their great features (and they have a lot of them) cannot match the innovation and flexibility of a human mind.</p><p></p><p></p><p><strong>Weakness</strong></p><p></p><p>The player group. In order for a tabletop game to work, you need bodies to play. Just like you can't have AIs to DMs you can't have AIs to play either. </p><p></p><p>You will always have loss of bodies as time goes on due to death, disinterest, and time constraints as one gets older. In order to maintain the hobby, those bodies have to be replaced.</p><p></p><p></p><p></p><p>Now what I see with technology today is interesting. On the one hand, modern games have taken a big bite out of Tabletop's strength. Games are smarter, more interactive, and actually do offer some options for imagination and flexibility.</p><p></p><p>On the other hand, technology is knocking away at Tabletop's weakness. Social Networking, real time video conferencing and a host of other projects are making it easier and easier to connect with new people from all over the world and have common interactions that mimic real life ones.</p><p></p><p>I could easily see the day when a 5 tv screen setup would allow me full video conferencing with 5 of my friends, anywhere in the world, in high definition real time streaming, and cost as much as an entertainment setup does today.</p><p></p><p>Under that model, suddenly I can get about 90% of the gaming experience I get now with my friends but with massive lowering of barriers to entry.</p><p></p><p></p><p></p><p></p><p>In the long run, I don't think the spirit of tabletop games will die...but tabletop itself will be transformed and merged with video games as a whole. Systems will combine the visual appeal and quick rules resolution of video games with the interactive nature and imaginative flexibility of a person driven tabletop system.</p><p></p><p>In such an era, it won't be your daddy's dnd anymore...but it will still be dnd more or less.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5358662, member: 5889"] To me, Tabletop gaming has one great strength and one great weakness: [B]Strength[/B] A human dungeon master. Technology has come a very long way, but we aren't close to a real human thinking AI. Computer Games for all their great features (and they have a lot of them) cannot match the innovation and flexibility of a human mind. [B]Weakness[/B] The player group. In order for a tabletop game to work, you need bodies to play. Just like you can't have AIs to DMs you can't have AIs to play either. You will always have loss of bodies as time goes on due to death, disinterest, and time constraints as one gets older. In order to maintain the hobby, those bodies have to be replaced. Now what I see with technology today is interesting. On the one hand, modern games have taken a big bite out of Tabletop's strength. Games are smarter, more interactive, and actually do offer some options for imagination and flexibility. On the other hand, technology is knocking away at Tabletop's weakness. Social Networking, real time video conferencing and a host of other projects are making it easier and easier to connect with new people from all over the world and have common interactions that mimic real life ones. I could easily see the day when a 5 tv screen setup would allow me full video conferencing with 5 of my friends, anywhere in the world, in high definition real time streaming, and cost as much as an entertainment setup does today. Under that model, suddenly I can get about 90% of the gaming experience I get now with my friends but with massive lowering of barriers to entry. In the long run, I don't think the spirit of tabletop games will die...but tabletop itself will be transformed and merged with video games as a whole. Systems will combine the visual appeal and quick rules resolution of video games with the interactive nature and imaginative flexibility of a person driven tabletop system. In such an era, it won't be your daddy's dnd anymore...but it will still be dnd more or less. [/QUOTE]
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