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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="Hussar" data-source="post: 5359052" data-attributes="member: 22779"><p>Hang on a tick here. Derivitive games are something new to the hobby? Since when? I mean it how many D&D look alikes were there out during the 1980's? And many, many RPG's have their basics grounded in the same place as D&D. While there has certainly been innovation within RPG's, there's been precious little invention.</p><p></p><p>Trying to claim that games now are any more derivative (something I completely reject with the whole Indie movement alive and strong) now than they were thirty years ago as some sort of sign that the hobby is dying is not something I'd agree with. </p><p></p><p>If anything, I'd say that creativity today is equal to any other time in the hobby. Gamers have thousands of games to choose from, ranging from old standbye's to way out there, pass the story stick style games. </p><p></p><p>What I would say has changed is the amount of information freely available and being passed around through the hobby. Once upon a time, you only saw a tiny fraction of what was out there and you couldn't really discuss anything with anyone beyond your small circle of friends. Today, games come out and are held up to a level of scrutiny that pre-Internet never existed. And, those doing the scrutiny are educated enough in the nuts and bolts of game design to make informed criticisms of what's being looked at.</p><p></p><p>Beyond the very beginning in the 1970's, when were the top games in RPG's NOT "examples of dogmatic schools of design"? Isn't "dogmatic schools of design" just another way to spin the movement from amateur "throw it at the wall and see what sticks" approaches to the professional "We know X and Y don't work because it's been done (possibly many times) before, so, we're going to go with Z"?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5359052, member: 22779"] Hang on a tick here. Derivitive games are something new to the hobby? Since when? I mean it how many D&D look alikes were there out during the 1980's? And many, many RPG's have their basics grounded in the same place as D&D. While there has certainly been innovation within RPG's, there's been precious little invention. Trying to claim that games now are any more derivative (something I completely reject with the whole Indie movement alive and strong) now than they were thirty years ago as some sort of sign that the hobby is dying is not something I'd agree with. If anything, I'd say that creativity today is equal to any other time in the hobby. Gamers have thousands of games to choose from, ranging from old standbye's to way out there, pass the story stick style games. What I would say has changed is the amount of information freely available and being passed around through the hobby. Once upon a time, you only saw a tiny fraction of what was out there and you couldn't really discuss anything with anyone beyond your small circle of friends. Today, games come out and are held up to a level of scrutiny that pre-Internet never existed. And, those doing the scrutiny are educated enough in the nuts and bolts of game design to make informed criticisms of what's being looked at. Beyond the very beginning in the 1970's, when were the top games in RPG's NOT "examples of dogmatic schools of design"? Isn't "dogmatic schools of design" just another way to spin the movement from amateur "throw it at the wall and see what sticks" approaches to the professional "We know X and Y don't work because it's been done (possibly many times) before, so, we're going to go with Z"? [/QUOTE]
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