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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="pawsplay" data-source="post: 5359624" data-attributes="member: 15538"><p>He has claimed that players are unwilling to buy product and the motivation is low. I call that a mythical concern. I see no reason to believe that in just a few years, the players who created the d20 explosion basically don't exist; there simply isn't a product that creates as much enthusiasm at present. </p><p></p><p>He also claimed that tabletop gamers segregate themselves socially from other gamers. The amount of WoW, City of Heroes, etc. players on tabletop RPG websites suggests otherwise. Myth. </p><p></p><p>He stated that RPG play is industry driven. During its period of greatest growth, RPGs were supported primarily by pirated, mimeographed copies of the D&D rules. During the d20 glut, he would have you believe that there was a bubble in the industry which then popped; I would argue instead that the d20 boom was fan-driven, during which time, some fans were able to work in a semi-professional capacity, driving creativity and publication. He equates hobby health to in-print games. Myth.</p><p></p><p>He does have concerns which are real: declining sales, inevitibily declining numbers of players playing older games, competition with other forms of entertainment for new players, etc. The dwindling numbers of "hardcore" gamers may be fairly accurate, or not -- that is a possible but unsupported position.</p><p></p><p></p><p></p><p>Well, of course. But kill all the present publishers, and you would have new ones soon enough. The demand exists, independent of current marketing being done by publishers.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5359624, member: 15538"] He has claimed that players are unwilling to buy product and the motivation is low. I call that a mythical concern. I see no reason to believe that in just a few years, the players who created the d20 explosion basically don't exist; there simply isn't a product that creates as much enthusiasm at present. He also claimed that tabletop gamers segregate themselves socially from other gamers. The amount of WoW, City of Heroes, etc. players on tabletop RPG websites suggests otherwise. Myth. He stated that RPG play is industry driven. During its period of greatest growth, RPGs were supported primarily by pirated, mimeographed copies of the D&D rules. During the d20 glut, he would have you believe that there was a bubble in the industry which then popped; I would argue instead that the d20 boom was fan-driven, during which time, some fans were able to work in a semi-professional capacity, driving creativity and publication. He equates hobby health to in-print games. Myth. He does have concerns which are real: declining sales, inevitibily declining numbers of players playing older games, competition with other forms of entertainment for new players, etc. The dwindling numbers of "hardcore" gamers may be fairly accurate, or not -- that is a possible but unsupported position. Well, of course. But kill all the present publishers, and you would have new ones soon enough. The demand exists, independent of current marketing being done by publishers. [/QUOTE]
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