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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="pawsplay" data-source="post: 5359759" data-attributes="member: 15538"><p>GMS specifically identified the online TRPG presence as shrinking down to a small, hardscore group who identify as "gamers" in a way that does not include playing other games. </p><p></p><p></p><p></p><p>Pre-selected or no, GMS's gamers </p><p>who only play tabletop games are mythical. </p><p></p><p></p><p></p><p>It's true I don't have extensive marketing data, but I know of no tabletop gamers, none, who is not involved in at least one more of MMOs, trading card games, miniature wargaming, or board games. When I visit gaming stores, many of the players there are tuned into Halo and WoW and so forth. Game Chest, at Valley View, has a huge RPG section, selling back to back with board games, and the front desk is flooded with collectible card games and more. Why would these all be sold at the same place if they aren't sold to a somewhat unified group of customers?</p><p></p><p></p><p></p><p>My point doesn't hinge on those anecodotes. Tossing that whole discussion out the window, it's obvious that many gaming groups have more players than they have copies of the rules. I also see plenty of AD&D books in stock at Half Price. As those books came from somewhere, that implies someone has stopped playing AD&D, which means that sometime in the last couple of decades, they WERE playing AD&D. </p><p></p><p>In college, I was involved in playing many games which were unavailable at local game stores, including Torg (OOP at the time), Tales from the Floating Vagabond, and Synnibarr. I also played in a Hero System conversion of Forgotten Realms with some Palladium add-ons. In fact, during my two years of college, I don't think I saw anyone purchase brand new RPGs of any kind apart from Vampire and Werewolf.</p><p></p><p></p><p></p><p>Considering how long AD&D has held its head above water, I am confident many current products can look forward to a long life.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5359759, member: 15538"] GMS specifically identified the online TRPG presence as shrinking down to a small, hardscore group who identify as "gamers" in a way that does not include playing other games. Pre-selected or no, GMS's gamers who only play tabletop games are mythical. It's true I don't have extensive marketing data, but I know of no tabletop gamers, none, who is not involved in at least one more of MMOs, trading card games, miniature wargaming, or board games. When I visit gaming stores, many of the players there are tuned into Halo and WoW and so forth. Game Chest, at Valley View, has a huge RPG section, selling back to back with board games, and the front desk is flooded with collectible card games and more. Why would these all be sold at the same place if they aren't sold to a somewhat unified group of customers? My point doesn't hinge on those anecodotes. Tossing that whole discussion out the window, it's obvious that many gaming groups have more players than they have copies of the rules. I also see plenty of AD&D books in stock at Half Price. As those books came from somewhere, that implies someone has stopped playing AD&D, which means that sometime in the last couple of decades, they WERE playing AD&D. In college, I was involved in playing many games which were unavailable at local game stores, including Torg (OOP at the time), Tales from the Floating Vagabond, and Synnibarr. I also played in a Hero System conversion of Forgotten Realms with some Palladium add-ons. In fact, during my two years of college, I don't think I saw anyone purchase brand new RPGs of any kind apart from Vampire and Werewolf. Considering how long AD&D has held its head above water, I am confident many current products can look forward to a long life. [/QUOTE]
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