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Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
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<blockquote data-quote="Glyfair" data-source="post: 5359985" data-attributes="member: 53"><p>One issue here is that there is a failure to define terms. What exactly does it mean when you say "the hobby is surviving." If 6 people in the world are roleplaying, but doing it on a weekly basis, is that "surviving"? Technically, yes. For most of us, that doesn't meet the standard. </p><p></p><p>When our hobby shrinks, it becomes harder to find people to game with. It especially gets harder when we want to play some of today's niche RPGs. That doesn't mean it is impossible, and it doesn't mean that we might not recruit more. However, when we reach a certain point, the difficulty in finding like-minded, available players because too much of a hurdle for many. Those players drop out, thus shrinking the hobby more, and compounding the problems.</p><p></p><p>I certainly don't believe the hobby surrounding roleplaying games is going to disappear in any of our lifetimes. However, I certainly consider it possible that it will decline to a level where the number of players is only a very small fraction of today's players. To me, not having several groups of local players to game with would consist of, at best, the hobby "barely surviving."</p></blockquote><p></p>
[QUOTE="Glyfair, post: 5359985, member: 53"] One issue here is that there is a failure to define terms. What exactly does it mean when you say "the hobby is surviving." If 6 people in the world are roleplaying, but doing it on a weekly basis, is that "surviving"? Technically, yes. For most of us, that doesn't meet the standard. When our hobby shrinks, it becomes harder to find people to game with. It especially gets harder when we want to play some of today's niche RPGs. That doesn't mean it is impossible, and it doesn't mean that we might not recruit more. However, when we reach a certain point, the difficulty in finding like-minded, available players because too much of a hurdle for many. Those players drop out, thus shrinking the hobby more, and compounding the problems. I certainly don't believe the hobby surrounding roleplaying games is going to disappear in any of our lifetimes. However, I certainly consider it possible that it will decline to a level where the number of players is only a very small fraction of today's players. To me, not having several groups of local players to game with would consist of, at best, the hobby "barely surviving." [/QUOTE]
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