Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 5361155" data-attributes="member: 59082"><p>This is a good point. Over the last few decades hundreds of different RPGs have arisen, yet most gamers stick with D&D and a few other games; many of those that branch out and try something new end up coming back to D&D. There is only a relatively small segment of the gamer population that seems "mobile" in terms of its gaming choices. It also seems that a large percentage of indie and "oddball" games end up with very few players, no matter how critically received. They might be played by a small group of people for a short period of time, but those people tend to be fickle anyways and move onto the next new clever thing. A lot of the most cutting edge/avante garde games in terms of design end up being museum pieces in collections; sure, they're clever and well-designed, but why aren't people sticking with these games, and why do people always come back to (or stick with) D&D? Does anyone play <em>Legends of Alyria </em>or <em>Sorcerer & Sword </em>or <em>Mechanical Dream </em>behind their creators and a few friends?</p><p></p><p>This isn't to harp on such games, but to point out that for various reasons they just don't stick. Part of it is similar to the reason that very few independently produced records or books will end up gaining popularity; if you don't have a big record company or publisher distributing and advertising for you, it is hard to get the traction needed to make it big. But this is not the only or even main reason that <em>Mechanical Dream </em>is not a popular RPG; I would say that it has to do with particularity, specificity, and a kind of arcane quality that a lot of indie games have: They are created less for playability and game-table enjoyment and more as a kind of artistic rendering or snapshot of RPG potentiality. A game like <em>Tribe 8, </em>for instance, is very focused and flavorful thematically, but it has both limited appeal and scope, and potential for ongoing games.</p><p></p><p>I would say that one of the main reasons that D&D (and its largest child, Pathfinder) is so popular, year after year--aside from the big publishing house factor, which is significant--is that its play style, from OD&D to Essentials, is particularly conducive to a kind of ongoing, neverending, adventure game feel that you just don't get with many games. Whether we're talking about the sandbox or a tightly crafted epic campaign; there is a sense that the D&D Universe, in all its variations, from the published settings to the thousands of homebrews, is eternal, it exists and goes on. So even if your epic campaign ends with an apocalyptic bang, a new world can arise. To quote Merlin in <em>Excalibur, </em>"There are other worlds, this one is done with me." </p><p></p><p>There are other D&D worlds, countless of them, yet they are all part of one vast, populated, eternal mythos. Yet there is only one <em>Mechanical Dream </em>or <em>Legends of Alyria, </em>and it is self-contained, a creation of one or two minds; even though D&D was originally the creation of only a few, it has become the ongoing creation of millions. When you play a game like <em>Mechanical Dream </em>you are exploring a foreign land, a place you go to for a time but eventually come home. When you play D&D you are exploring your own world, your own land, and discovering new things about it. Exploring new regions, yes, but also exploring with fresh eyes, especially when you take into account that many of today's D&D players have played during different phases of their lives, from the "Golden Age" of childhood and middle school, to the "Silver Age" of high school, to the "Bronze Age" of college, to the Iron or Dark Age of early to mid-20s to the early 30s when many gamers leave aside such "childish things", to a potential revival and new Golden Age in one's mid-30s and on.</p><p></p><p>But I've rambled.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5361155, member: 59082"] This is a good point. Over the last few decades hundreds of different RPGs have arisen, yet most gamers stick with D&D and a few other games; many of those that branch out and try something new end up coming back to D&D. There is only a relatively small segment of the gamer population that seems "mobile" in terms of its gaming choices. It also seems that a large percentage of indie and "oddball" games end up with very few players, no matter how critically received. They might be played by a small group of people for a short period of time, but those people tend to be fickle anyways and move onto the next new clever thing. A lot of the most cutting edge/avante garde games in terms of design end up being museum pieces in collections; sure, they're clever and well-designed, but why aren't people sticking with these games, and why do people always come back to (or stick with) D&D? Does anyone play [I]Legends of Alyria [/I]or [I]Sorcerer & Sword [/I]or [I]Mechanical Dream [/I]behind their creators and a few friends? This isn't to harp on such games, but to point out that for various reasons they just don't stick. Part of it is similar to the reason that very few independently produced records or books will end up gaining popularity; if you don't have a big record company or publisher distributing and advertising for you, it is hard to get the traction needed to make it big. But this is not the only or even main reason that [I]Mechanical Dream [/I]is not a popular RPG; I would say that it has to do with particularity, specificity, and a kind of arcane quality that a lot of indie games have: They are created less for playability and game-table enjoyment and more as a kind of artistic rendering or snapshot of RPG potentiality. A game like [I]Tribe 8, [/I]for instance, is very focused and flavorful thematically, but it has both limited appeal and scope, and potential for ongoing games. I would say that one of the main reasons that D&D (and its largest child, Pathfinder) is so popular, year after year--aside from the big publishing house factor, which is significant--is that its play style, from OD&D to Essentials, is particularly conducive to a kind of ongoing, neverending, adventure game feel that you just don't get with many games. Whether we're talking about the sandbox or a tightly crafted epic campaign; there is a sense that the D&D Universe, in all its variations, from the published settings to the thousands of homebrews, is eternal, it exists and goes on. So even if your epic campaign ends with an apocalyptic bang, a new world can arise. To quote Merlin in [I]Excalibur, [/I]"There are other worlds, this one is done with me." There are other D&D worlds, countless of them, yet they are all part of one vast, populated, eternal mythos. Yet there is only one [I]Mechanical Dream [/I]or [I]Legends of Alyria, [/I]and it is self-contained, a creation of one or two minds; even though D&D was originally the creation of only a few, it has become the ongoing creation of millions. When you play a game like [I]Mechanical Dream [/I]you are exploring a foreign land, a place you go to for a time but eventually come home. When you play D&D you are exploring your own world, your own land, and discovering new things about it. Exploring new regions, yes, but also exploring with fresh eyes, especially when you take into account that many of today's D&D players have played during different phases of their lives, from the "Golden Age" of childhood and middle school, to the "Silver Age" of high school, to the "Bronze Age" of college, to the Iron or Dark Age of early to mid-20s to the early 30s when many gamers leave aside such "childish things", to a potential revival and new Golden Age in one's mid-30s and on. But I've rambled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tabletopocalypse Now - GMS' thoughts about the decline in the hobby
Top