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<blockquote data-quote="Troll Wizard" data-source="post: 3855198" data-attributes="member: 17513"><p>I was in beta and got a couple of characters to Lvl 6-7 between resets:</p><p></p><p>1. Hate the bright non-military non-environment matching colors, doesn't make sense in a war</p><p></p><p>2. Kept getting hit behind boxes, buildings, etc. there wasn't any cover</p><p></p><p>3. The polygon/texture detail was horrible, considering how old Doom 3, BF 2, DDO, etc. are; I would have expected much better detail on high setting, but it was just crappy. If anything it looks like there were aiming for a sci-fi version of WoW. This is on a AMD Athalon 64x2 DualCore 6000, SLI Nvidia 2x8500 512 Meg Video Cards, etc. PC</p><p></p><p>4. I really dislike the MMO element of recycling/respawning encounters, and more so in a "war" environment MMO. They really should have gone with instances and required more team work to complete them. It would have had a greater "war" feel if teams went on missions and you got "campaign ribbons" or such for completing a series of missions. The respawing mobs really kill any feeling of a war for me. Battlefield 2142 set up as a MMO with the "battles/missions" as instances that upon defeat or victory completion offer alternative missions would be more appealing to me.</p><p></p><p>I admit I was one of the rare people that enjoyed DDO over WoW, EQ, or VO. I perfer running through instances adventures with party/squard/groups whatever. The respawning elements of most MMOs monster mobs really kill it for me. Grant you that the absurd magic item mart of DDO eventuallly killed it for me too. I much prefer low-power lower magic games. I doubt any game will truly cater to my taste for mean and gritty. My friends have convinced me to try Conan Online (when it releases next year) with them and its supposed to have a more tactical feel for the combat and magic is supposed to have a less dominant impact on character's power level.</p></blockquote><p></p>
[QUOTE="Troll Wizard, post: 3855198, member: 17513"] I was in beta and got a couple of characters to Lvl 6-7 between resets: 1. Hate the bright non-military non-environment matching colors, doesn't make sense in a war 2. Kept getting hit behind boxes, buildings, etc. there wasn't any cover 3. The polygon/texture detail was horrible, considering how old Doom 3, BF 2, DDO, etc. are; I would have expected much better detail on high setting, but it was just crappy. If anything it looks like there were aiming for a sci-fi version of WoW. This is on a AMD Athalon 64x2 DualCore 6000, SLI Nvidia 2x8500 512 Meg Video Cards, etc. PC 4. I really dislike the MMO element of recycling/respawning encounters, and more so in a "war" environment MMO. They really should have gone with instances and required more team work to complete them. It would have had a greater "war" feel if teams went on missions and you got "campaign ribbons" or such for completing a series of missions. The respawing mobs really kill any feeling of a war for me. Battlefield 2142 set up as a MMO with the "battles/missions" as instances that upon defeat or victory completion offer alternative missions would be more appealing to me. I admit I was one of the rare people that enjoyed DDO over WoW, EQ, or VO. I perfer running through instances adventures with party/squard/groups whatever. The respawning elements of most MMOs monster mobs really kill it for me. Grant you that the absurd magic item mart of DDO eventuallly killed it for me too. I much prefer low-power lower magic games. I doubt any game will truly cater to my taste for mean and gritty. My friends have convinced me to try Conan Online (when it releases next year) with them and its supposed to have a more tactical feel for the combat and magic is supposed to have a less dominant impact on character's power level. [/QUOTE]
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