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<blockquote data-quote="takyris" data-source="post: 3068140" data-attributes="member: 5171"><p>No involvement on the Cormyr project, although I am glad it finally made it out, circuitous and often tortuous as the path to publication was.</p><p></p><p>Random question for habitual con attendees: how much gaming experience with d20 can I usually assume? Pure Speculation is tiny, so I'm guessing we'll have, I dunno, 40 or 50 people. (Yeah, I'm not speaking at WorldCon or GenCon quite yet.) If I make characters for a Grim Tales game (modern setting, players as high-level movie-cop archetypes (ie, one guy modeled on Will Smith from Bad Boys, another modeled on The Rock, another modeled on Jet Li, etc)) and stat them up and everything, can I assume that people will be able to, you know, know how initiative works and such?</p><p></p><p>Also, for people not attending, if you had an interest in the inner workings of a game company's design department, I've actually written my first blog post that inspired somebody to disagree with me in another blog:</p><p></p><p><a href="http://pats-quinade.livejournal.com/8942.html" target="_blank">http://pats-quinade.livejournal.com/8942.html</a></p><p></p><p>And my followup:</p><p></p><p><a href="http://pats-quinade.livejournal.com/9429.html" target="_blank">http://pats-quinade.livejournal.com/9429.html</a></p><p></p><p>She's a friend, so it's not like she's calling for my head. But hey, it's a conversation. Slowly but surely, my blog builds a readerboat. Possibly a readercanoe.</p></blockquote><p></p>
[QUOTE="takyris, post: 3068140, member: 5171"] No involvement on the Cormyr project, although I am glad it finally made it out, circuitous and often tortuous as the path to publication was. Random question for habitual con attendees: how much gaming experience with d20 can I usually assume? Pure Speculation is tiny, so I'm guessing we'll have, I dunno, 40 or 50 people. (Yeah, I'm not speaking at WorldCon or GenCon quite yet.) If I make characters for a Grim Tales game (modern setting, players as high-level movie-cop archetypes (ie, one guy modeled on Will Smith from Bad Boys, another modeled on The Rock, another modeled on Jet Li, etc)) and stat them up and everything, can I assume that people will be able to, you know, know how initiative works and such? Also, for people not attending, if you had an interest in the inner workings of a game company's design department, I've actually written my first blog post that inspired somebody to disagree with me in another blog: [url]http://pats-quinade.livejournal.com/8942.html[/url] And my followup: [url]http://pats-quinade.livejournal.com/9429.html[/url] She's a friend, so it's not like she's calling for my head. But hey, it's a conversation. Slowly but surely, my blog builds a readerboat. Possibly a readercanoe. [/QUOTE]
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