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Tactical Advice for a high-level fight
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<blockquote data-quote="Varianor Abroad" data-source="post: 1366124" data-attributes="member: 12425"><p>This all sounds incredibly awesome. I love the Assassin Leadership feat twist. </p><p></p><p>First, I think I'd have the fight <em>in the snowstorm</em>. Let the environment add some cool factor, miss chances, need for Dex and Balance checks, etc.</p><p></p><p>You've already got the idea of the abandoned Elvish tree city. Why not include some internal areas with narrow passages inside the tree trunks? Perhaps there are even little tiny pocket dimensions scattered about that the elves used for storage, waste disposal, or even just secure surveillance. Lots of little permanent <em>rope tricks</em>, essentially.</p><p></p><p>Second, would these assassins make a fake Torch? Or at least an illusion of one? Perhaps they have some horrible, evil cursed artifact that they've slapped this illusion over. Do people die when Rhuarc's sword takes their soul? Since he likes people, I could see him taking someone's soul and offering to deliver it back if they leave. </p><p></p><p>Knowing that they party might fly a lot (assuming that it's a high level group), I could see a lot of defenses being invisible webs. If you have Monte Cook's Arcana Unearthed, you could use an invisible heightened eldritch web, which deals electric damage as well as webbing people up. </p><p></p><p>Would any of these evil bad guys challenge a PC to single combat? Isolate them into a force field or something? Then when the PCs are watching, the rest attack in violation of the truce?</p><p></p><p>Your group isn't afraid to use spells. I can see the evil bad guys (assuming some knowledge of the group) are going to want to ensure that they a) aren't facing high level spells and b) aren't going to face a group that will teleport out. So some sort of teleport block on the area? And lots of summoned monsters to use up the spells with? What about illusions or zombies covered with illusions of low-level minions? I've noticed that powerful casters like blowing off spells to take down tons of minions. </p><p></p><p>The shadowdancer might want to leverage his ability and make sure that there are plenty of small light sources around to cast shadows. Perhaps he'll summon up some real shadows to hide in them to surprise people with?</p><p></p><p>Anyway those are a few thoughts. I'll let this one churn around and try to post some more.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1366124, member: 12425"] This all sounds incredibly awesome. I love the Assassin Leadership feat twist. First, I think I'd have the fight [I]in the snowstorm[/I]. Let the environment add some cool factor, miss chances, need for Dex and Balance checks, etc. You've already got the idea of the abandoned Elvish tree city. Why not include some internal areas with narrow passages inside the tree trunks? Perhaps there are even little tiny pocket dimensions scattered about that the elves used for storage, waste disposal, or even just secure surveillance. Lots of little permanent [I]rope tricks[/I], essentially. Second, would these assassins make a fake Torch? Or at least an illusion of one? Perhaps they have some horrible, evil cursed artifact that they've slapped this illusion over. Do people die when Rhuarc's sword takes their soul? Since he likes people, I could see him taking someone's soul and offering to deliver it back if they leave. Knowing that they party might fly a lot (assuming that it's a high level group), I could see a lot of defenses being invisible webs. If you have Monte Cook's Arcana Unearthed, you could use an invisible heightened eldritch web, which deals electric damage as well as webbing people up. Would any of these evil bad guys challenge a PC to single combat? Isolate them into a force field or something? Then when the PCs are watching, the rest attack in violation of the truce? Your group isn't afraid to use spells. I can see the evil bad guys (assuming some knowledge of the group) are going to want to ensure that they a) aren't facing high level spells and b) aren't going to face a group that will teleport out. So some sort of teleport block on the area? And lots of summoned monsters to use up the spells with? What about illusions or zombies covered with illusions of low-level minions? I've noticed that powerful casters like blowing off spells to take down tons of minions. The shadowdancer might want to leverage his ability and make sure that there are plenty of small light sources around to cast shadows. Perhaps he'll summon up some real shadows to hide in them to surprise people with? Anyway those are a few thoughts. I'll let this one churn around and try to post some more. [/QUOTE]
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