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*TTRPGs General
Tactical arguments and how to avoid them
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<blockquote data-quote="Mercule" data-source="post: 2846379" data-attributes="member: 5100"><p>Amen. There's a balance. I've seen groups that charged the BBEG, but then pussyfooted around with an encounter 3 ELs below them. Both have bad consequences of a similar nature.</p><p></p><p>Really, I think a chunk of it is that players have a tendancy to not use reconnaisance (mundane or magical) effectively, if at all. Some of that may come from experience with overbearing DMs in the past, but it's still important. If you're having long conversations during combat, you aren't doing your homework.</p><p></p><p>If the PCs are the entire force (as is typical), then the entire group cannot be the scouting party. Or, if they <u>are</u> equipped for it, at least have the sense to fall back and plan. Discussing things 25' away from the 15th level orcish ranger is probably not a wise idea.</p><p></p><p>Don't forget the divination spells, either. These are shiny. If a party doesn't have at least a few at their disposal, I'd say their characters are operating at a one or two effective level penalty, especially at higher levels. You also don't have to act on the divinations on the same day. You can wait a day and maximize your spell compliments.</p><p></p><p>Sometimes just plan research (Gather Info, Knowledge + library, or even just asking for a map) can get you as much or more foreknowledge as magic, too. The mayor's father saw the dragon as a boy and told his son about the crimson scales? Guess you might need <em>protection from fire</em> and can put away that <em>fireball</em>.</p><p></p><p>If handled well by the party, preparation can be fun on its own. At the very least, the party can do it from knowledge, not ignorance, which should cut down on the arguing.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2846379, member: 5100"] Amen. There's a balance. I've seen groups that charged the BBEG, but then pussyfooted around with an encounter 3 ELs below them. Both have bad consequences of a similar nature. Really, I think a chunk of it is that players have a tendancy to not use reconnaisance (mundane or magical) effectively, if at all. Some of that may come from experience with overbearing DMs in the past, but it's still important. If you're having long conversations during combat, you aren't doing your homework. If the PCs are the entire force (as is typical), then the entire group cannot be the scouting party. Or, if they [u]are[/u] equipped for it, at least have the sense to fall back and plan. Discussing things 25' away from the 15th level orcish ranger is probably not a wise idea. Don't forget the divination spells, either. These are shiny. If a party doesn't have at least a few at their disposal, I'd say their characters are operating at a one or two effective level penalty, especially at higher levels. You also don't have to act on the divinations on the same day. You can wait a day and maximize your spell compliments. Sometimes just plan research (Gather Info, Knowledge + library, or even just asking for a map) can get you as much or more foreknowledge as magic, too. The mayor's father saw the dragon as a boy and told his son about the crimson scales? Guess you might need [i]protection from fire[/i] and can put away that [i]fireball[/i]. If handled well by the party, preparation can be fun on its own. At the very least, the party can do it from knowledge, not ignorance, which should cut down on the arguing. [/QUOTE]
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