Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tactical arguments and how to avoid them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jubilee" data-source="post: 2849803" data-attributes="member: 36594"><p>Our group is more likely to argue over who gets to be the one to take the highest risk or gets to stay behind to die heroically so the rest can get out safely.</p><p></p><p>For example, we've got a goblin that's something of a ward for the Paladin (my character). He's probably also our stealthiest (only stealthy?) resource - and an NPC. One suggestion was to have him climb over the walls and sneak around to let us in. Then the wizard brought up that he can cast gaseous form on someone and they could slip under the door that way. When sniffles later reported in her journal that the plan was to have the gaseous goblin (that just sounds wrong) go in and open the door for us, the Wizard was upset because it was his intention to go in, scout about while invisible, and let us in himself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>He then said he was best because he could use the knock spell if the door were barred, locked, or magically sealed.</p><p></p><p>At which point the DM pointed out that he could just "knock" the door open from outside and we could all rush in then.</p><p></p><p>We also now have at our disposal an unreliable, torn and bloodied, magic carpet that we don't know how fast it'll go, whether it'll land right, or how long it will work. Can't wait for the argument about who gets to risk their skin trying to fly in on it to hold the gate house while we try to storm it that way... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ah well. The last time we spent so much time discussing how to approach a situation tactically, we ended up charging up hill a camp of giants, on a narrow road, and only one of us got knocked off by a giant's rock (or maybe the giant jumped on someone from above, I can't remember).</p><p></p><p>I think we'll probably end up throwing progressively larger rocks at the front gate until they let us in.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ultimately, the GM wants us to get inside so we can get beat up by the evil priestess and her wizardly minions, not to mention the warlord, so I imagine we'll get in. The problem really will be in getting out alive again, which no one is even beginning to consider. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>/ali</p></blockquote><p></p>
[QUOTE="Jubilee, post: 2849803, member: 36594"] Our group is more likely to argue over who gets to be the one to take the highest risk or gets to stay behind to die heroically so the rest can get out safely. For example, we've got a goblin that's something of a ward for the Paladin (my character). He's probably also our stealthiest (only stealthy?) resource - and an NPC. One suggestion was to have him climb over the walls and sneak around to let us in. Then the wizard brought up that he can cast gaseous form on someone and they could slip under the door that way. When sniffles later reported in her journal that the plan was to have the gaseous goblin (that just sounds wrong) go in and open the door for us, the Wizard was upset because it was his intention to go in, scout about while invisible, and let us in himself. :) He then said he was best because he could use the knock spell if the door were barred, locked, or magically sealed. At which point the DM pointed out that he could just "knock" the door open from outside and we could all rush in then. We also now have at our disposal an unreliable, torn and bloodied, magic carpet that we don't know how fast it'll go, whether it'll land right, or how long it will work. Can't wait for the argument about who gets to risk their skin trying to fly in on it to hold the gate house while we try to storm it that way... :) Ah well. The last time we spent so much time discussing how to approach a situation tactically, we ended up charging up hill a camp of giants, on a narrow road, and only one of us got knocked off by a giant's rock (or maybe the giant jumped on someone from above, I can't remember). I think we'll probably end up throwing progressively larger rocks at the front gate until they let us in.. :) Ultimately, the GM wants us to get inside so we can get beat up by the evil priestess and her wizardly minions, not to mention the warlord, so I imagine we'll get in. The problem really will be in getting out alive again, which no one is even beginning to consider. :) /ali [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tactical arguments and how to avoid them
Top