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Tactical Boardgame?
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<blockquote data-quote="Sadrik" data-source="post: 4086686" data-attributes="member: 14506"><p><a href="http://www.boardgamegeek.com/game/17804" target="_blank">http://www.boardgamegeek.com/game/17804</a></p><p></p><p>I think that the idea of D&D being a board game holds a lot of water. The various editions are more board-game-like than others. Being board-game-like is very good. 3e was very interested in maintaining balance between characters and monsters that you fight. Spell management, to balance the overuse of certain spells. In essence, these are all resource management tricks put in place to help maintain game balance. </p><p></p><p>3e also married the game to the game board (battle mat) and 4e appears to have maintained that tradition. The interesting thing is that having board game elements is what a lot of people want from D&D. They want to go into a dungeon and tactically knock out monsters and take their stuff. Tied to the board it does several things that WoTC wants from the brand, it sells miniatures, and it makes it very easily adapted to video games. Both of which are good. However the drawback is that it makes it difficult to free-form-role-play like we did back in 1st and 2nd edition.</p><p></p><p>So, no it is not "just" a board game, it is more than that, but don't kid yourself into thinking that it is definitely not one.</p><p></p><p><a href="http://www.boardgamegeek.com/browser.php?itemtype=game&sortby=mechanic" target="_blank">Charicteristics</a> :</p><p>Action Point Allowance System</p><p>Area Movement </p><p>Co-operative Play</p><p>Dice Rolling</p><p>Hex-and-Counter </p><p>Modular Board </p><p>Paper-and-Pencil</p><p>Partnerships </p><p>Point to Point Movement </p><p>Role Playing </p><p>Storytelling </p><p>Variable Phase Order </p><p>Variable Player Powers</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4086686, member: 14506"] [url]http://www.boardgamegeek.com/game/17804[/url] I think that the idea of D&D being a board game holds a lot of water. The various editions are more board-game-like than others. Being board-game-like is very good. 3e was very interested in maintaining balance between characters and monsters that you fight. Spell management, to balance the overuse of certain spells. In essence, these are all resource management tricks put in place to help maintain game balance. 3e also married the game to the game board (battle mat) and 4e appears to have maintained that tradition. The interesting thing is that having board game elements is what a lot of people want from D&D. They want to go into a dungeon and tactically knock out monsters and take their stuff. Tied to the board it does several things that WoTC wants from the brand, it sells miniatures, and it makes it very easily adapted to video games. Both of which are good. However the drawback is that it makes it difficult to free-form-role-play like we did back in 1st and 2nd edition. So, no it is not "just" a board game, it is more than that, but don't kid yourself into thinking that it is definitely not one. [URL=http://www.boardgamegeek.com/browser.php?itemtype=game&sortby=mechanic]Charicteristics[/URL] : Action Point Allowance System Area Movement Co-operative Play Dice Rolling Hex-and-Counter Modular Board Paper-and-Pencil Partnerships Point to Point Movement Role Playing Storytelling Variable Phase Order Variable Player Powers [/QUOTE]
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