Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Boardgame?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 4087797" data-attributes="member: 1003"><p>This is a really astute comment. It probably deserves its own thread somewhere. But since you made the comment here ...</p><p></p><p>This is a problem I have noticed as well. The disconnect is jarring. Particularly if I haven't looked at the battlemap at all in the last 2-3 hours. It's really a lot like the transition from overland map mode in Final Fantasy to combat mode.</p><p></p><p></p><p>Me too. </p><p></p><p>Part of it is connected to how well the combat is integrated into the story. In my current campaign there have been a lot of exciting combats, but the ones I remember the most vividly (and were totally non-jarring when they happened) were the ones that had the most plot relevance.</p><p></p><p>The least jarring fight of all, and one I remember the most fondly, was a fight where we all almost died and would have TPK'ed if we hadn't used our McGuffin to pull our bacon out of the fire. But that was OK, because we'd been carrying that McGuffin for months in game (and IRL) just in anticipation of that one fight. It was very satisfying to use it, and to see the BBEG get his what-for from the deus ex machina we called down on his ass.</p><p></p><p>So that's part of it. Don't spend too much time on random fights unless your players are explicitly looking for a Turn-Based Tactical Wargame.</p><p></p><p></p><p>Perhaps there needs to be a few table rules about keeping the RP alive in combat too. </p><ul> <li data-xf-list-type="ul">The PC's Rule 0: You don't have to fight. You can always try to put your hands up and talk, thus temporarily suspending combat and voiding the initiative roll.</li> <li data-xf-list-type="ul">In combat, use Diplomacy as be a Minor Action to try and talk your way out of a fight.</li> <li data-xf-list-type="ul">In combat, use Insight as a Move Action to determine your enemies "true" motives (Hint: Most people don't want to kill you as an end in itself, most want something else - which means you can then bargain). Success means the DM must give you a clue.</li> <li data-xf-list-type="ul">Write down your plot-driven goals (Max: 5 for the group (<em>e.g.</em>, rescue Dwarven hostages)). Anyone who achieves one of these goals while in combat can shout "Quest complete!"; everyone gets an immediate and free (morale driven) Healing Surge and Action Point.</li> </ul></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4087797, member: 1003"] This is a really astute comment. It probably deserves its own thread somewhere. But since you made the comment here ... This is a problem I have noticed as well. The disconnect is jarring. Particularly if I haven't looked at the battlemap at all in the last 2-3 hours. It's really a lot like the transition from overland map mode in Final Fantasy to combat mode. Me too. Part of it is connected to how well the combat is integrated into the story. In my current campaign there have been a lot of exciting combats, but the ones I remember the most vividly (and were totally non-jarring when they happened) were the ones that had the most plot relevance. The least jarring fight of all, and one I remember the most fondly, was a fight where we all almost died and would have TPK'ed if we hadn't used our McGuffin to pull our bacon out of the fire. But that was OK, because we'd been carrying that McGuffin for months in game (and IRL) just in anticipation of that one fight. It was very satisfying to use it, and to see the BBEG get his what-for from the deus ex machina we called down on his ass. So that's part of it. Don't spend too much time on random fights unless your players are explicitly looking for a Turn-Based Tactical Wargame. Perhaps there needs to be a few table rules about keeping the RP alive in combat too. [list] [*]The PC's Rule 0: You don't have to fight. You can always try to put your hands up and talk, thus temporarily suspending combat and voiding the initiative roll. [*]In combat, use Diplomacy as be a Minor Action to try and talk your way out of a fight. [*]In combat, use Insight as a Move Action to determine your enemies "true" motives (Hint: Most people don't want to kill you as an end in itself, most want something else - which means you can then bargain). Success means the DM must give you a clue. [*]Write down your plot-driven goals (Max: 5 for the group ([I]e.g.[/I], rescue Dwarven hostages)). Anyone who achieves one of these goals while in combat can shout "Quest complete!"; everyone gets an immediate and free (morale driven) Healing Surge and Action Point.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Boardgame?
Top