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*Pathfinder & Starfinder
Tactical Boardgame?
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<blockquote data-quote="nightspaladin" data-source="post: 4088153" data-attributes="member: 55206"><p>I've been sitting here at work thinking about how someone could assume based on the very little we have actually seen of real 4e game play how it is nothing but a tactical boardgame, when I decided to pull out the first adventure of Savage Tide AP to look at what I consider a very fun 1st level adventure. Having looked at it, I can't see anywhere where this type of game, or more specificly that very adventure couldn't be run in 4e. The combats are tactical. All the RP are RP. Nothing in that well written 3.5e adventure that seems at odds with what we have seen in 4e. All the cool mystery solving and surprises in a 4e version of that module would be exactly in the same place they were in the 3.5e version, namely in the RP portion of the game. </p><p></p><p>My point of this ramble is, that if a very nice 3.5e module, one that I considered amazingly fun to play in, could at a glance be still viable in 4e, I can't see how this game has changed much from the RPG we love. Only the mechanics have changed, not the ability to weave story around those tactical events.</p></blockquote><p></p>
[QUOTE="nightspaladin, post: 4088153, member: 55206"] I've been sitting here at work thinking about how someone could assume based on the very little we have actually seen of real 4e game play how it is nothing but a tactical boardgame, when I decided to pull out the first adventure of Savage Tide AP to look at what I consider a very fun 1st level adventure. Having looked at it, I can't see anywhere where this type of game, or more specificly that very adventure couldn't be run in 4e. The combats are tactical. All the RP are RP. Nothing in that well written 3.5e adventure that seems at odds with what we have seen in 4e. All the cool mystery solving and surprises in a 4e version of that module would be exactly in the same place they were in the 3.5e version, namely in the RP portion of the game. My point of this ramble is, that if a very nice 3.5e module, one that I considered amazingly fun to play in, could at a glance be still viable in 4e, I can't see how this game has changed much from the RPG we love. Only the mechanics have changed, not the ability to weave story around those tactical events. [/QUOTE]
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Tactical Boardgame?
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