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<blockquote data-quote="Thyrwyn" data-source="post: 4089232" data-attributes="member: 12354"><p>But you don't need a very involved rules system to do that (see Improvisational Theatre). You certainly don't need one as quantifying as D&D - Theatrics would work just as well, if not better if you felt you needed some kind of "game" framework. Rolling your own dice and using visual aids in combat situations does not dis-enable that aspect of the game. For some it may enhance their abiility to "see" the story unfolding and even increase their ability to immerse themselves in the immediacy of the events at hand.</p><p></p><p>I have been gaming for over 30 years. I am a commited extrovert with a strong streak of theatricallity (if that is a word). Yet, both as a player and as a GM I want to roll dice. I want that sense of fate/destiny/luck resting in the palm of my hand. </p><p></p><p>I have run games under more than a dozen rules sets from Aftermath to Traveller to Traveller 2300 to D&D to RuneQuest to Warhammer Fantasy to. . . .you get the idea. From rules heavy, to rules light, from published worlds to home-brews. I have yet to see "the rules" get in the way of anyone's ability to Role Play.</p><p></p><p>.........Exactly what is it that you see in the new rules that will prevent "the up and coming generations will not be able to experience this wonderful element of the game."</p></blockquote><p></p>
[QUOTE="Thyrwyn, post: 4089232, member: 12354"] But you don't need a very involved rules system to do that (see Improvisational Theatre). You certainly don't need one as quantifying as D&D - Theatrics would work just as well, if not better if you felt you needed some kind of "game" framework. Rolling your own dice and using visual aids in combat situations does not dis-enable that aspect of the game. For some it may enhance their abiility to "see" the story unfolding and even increase their ability to immerse themselves in the immediacy of the events at hand. I have been gaming for over 30 years. I am a commited extrovert with a strong streak of theatricallity (if that is a word). Yet, both as a player and as a GM I want to roll dice. I want that sense of fate/destiny/luck resting in the palm of my hand. I have run games under more than a dozen rules sets from Aftermath to Traveller to Traveller 2300 to D&D to RuneQuest to Warhammer Fantasy to. . . .you get the idea. From rules heavy, to rules light, from published worlds to home-brews. I have yet to see "the rules" get in the way of anyone's ability to Role Play. .........Exactly what is it that you see in the new rules that will prevent "the up and coming generations will not be able to experience this wonderful element of the game." [/QUOTE]
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