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General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Boardgame?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4101358" data-attributes="member: 704"><p>Consider how many games end up grinding to a halt because of cumbersome combat rules at the higher levels. Also consider typical first level games. A huge flaw of MMO type games is that you spend a great deal of time early on performing glorified pest control. D&D was never quite that bad, but it was pretty hard for your players to take Goblins and Kobolds seriously as monsters, even at low levels. As a DM, I tend to end up with more TPK situations resulting from goblin and Kobold scale encounters than I get at higher levels.</p><p></p><p>4th Edition has modified the combat system in such a way that low level characters do not entirely suck, and that high level games should not break down. They have made non magic using characters more interesting as well.</p><p></p><p>It sounds to me like a few too many people are upset that the Wizard was taken into a dark alley and then beaten savagely with a nerf bat while many of the other classes took his stuff and redistributed it.</p><p></p><p>I would not be surprised if 1st level combat at early levels feels like it gets repetitive. Your simply not going to have many powers to chose from at that level. If it still feels that way around level 4 or 6, then I would be concerned. Low level combat is just not something that seems likely to best showcase the difference between classes. The concerns may be valid, but I think it is still a bit too early to be worried.</p><p></p><p>If 4th edition combat plays like a tactical boardgame, is that really such a bad thing? I am a very tactical gamer, but the story is still every important. If the combat side plays fair and plays fast, how could that possibly detract from the story side of the game? If the combat is fast and fun, where is the problem?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4101358, member: 704"] Consider how many games end up grinding to a halt because of cumbersome combat rules at the higher levels. Also consider typical first level games. A huge flaw of MMO type games is that you spend a great deal of time early on performing glorified pest control. D&D was never quite that bad, but it was pretty hard for your players to take Goblins and Kobolds seriously as monsters, even at low levels. As a DM, I tend to end up with more TPK situations resulting from goblin and Kobold scale encounters than I get at higher levels. 4th Edition has modified the combat system in such a way that low level characters do not entirely suck, and that high level games should not break down. They have made non magic using characters more interesting as well. It sounds to me like a few too many people are upset that the Wizard was taken into a dark alley and then beaten savagely with a nerf bat while many of the other classes took his stuff and redistributed it. I would not be surprised if 1st level combat at early levels feels like it gets repetitive. Your simply not going to have many powers to chose from at that level. If it still feels that way around level 4 or 6, then I would be concerned. Low level combat is just not something that seems likely to best showcase the difference between classes. The concerns may be valid, but I think it is still a bit too early to be worried. If 4th edition combat plays like a tactical boardgame, is that really such a bad thing? I am a very tactical gamer, but the story is still every important. If the combat side plays fair and plays fast, how could that possibly detract from the story side of the game? If the combat is fast and fun, where is the problem? END COMMUNICATION [/QUOTE]
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