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Tactical Combat Module, hasn't it always been there?
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<blockquote data-quote="tetrasodium" data-source="post: 7936887" data-attributes="member: 93670"><p>not only that, there are conflicts within the system that make what could be useful abilities less than because too many things are pegged to their own action rather than modifying some other action in a simple & straightforward way. Take charger for example</p><p>[ATTACH=full]119299[/ATTACH]</p><p>If you have something that would let you disengage & use it, the bonus action conflicts & strips the usefulness. If you don't have that then the action to dash action to disengage conflicts.</p><p></p><p>If feats were as common in 5e as they were in 3.5 then charger would be a nice niche tool for certain builds, but they are just too rare & precious for a feat hamstrung like that.... +5 damage? a second attack or twf offhand attack with 18 str/dex will do that much <em>minimum</em>.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7936887, member: 93670"] not only that, there are conflicts within the system that make what could be useful abilities less than because too many things are pegged to their own action rather than modifying some other action in a simple & straightforward way. Take charger for example [ATTACH type="full" alt="1583623471418.png"]119299[/ATTACH] If you have something that would let you disengage & use it, the bonus action conflicts & strips the usefulness. If you don't have that then the action to dash action to disengage conflicts. If feats were as common in 5e as they were in 3.5 then charger would be a nice niche tool for certain builds, but they are just too rare & precious for a feat hamstrung like that.... +5 damage? a second attack or twf offhand attack with 18 str/dex will do that much [I]minimum[/I]. [/QUOTE]
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Tactical Combat Module, hasn't it always been there?
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