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<blockquote data-quote="Water Bob" data-source="post: 5740945" data-attributes="member: 92305"><p>Players shy away from many of the combat maneuvers because those options typically allow the defender an <span style="color: #0000ff">Attack of Opportunity</span> before the PC can attempt the maneuver. The key here is to watch for opportunities after your opponent has made an AoO during the round. This is one of those occasions where going after your opponent is better than going before him. Under some circumstances, you may want to use the Delay option in order to put yourself in a better position to take advantage of your foe once he's performed an AoO.</p><p></p><p>For example, let's say your opponent took an AoO against one of your allies as your comrade moved past your combatant. Now is the time to attempt a <span style="color: #0000ff">Disarm</span> or a <span style="color: #0000ff">Sunder</span>, go into a <span style="color: #0000ff">Grapple</span>, or simply smack your foe with a second attack using your fist in an <span style="color: #0000ff">Unarmed Attack</span> (requires a Full Action) as your opponent will not be able to take advantage of the AoO he would normally get (unless your foe surprises you by having the <span style="color: #0000ff">Combat Reflexes </span>Feat and a high DEX).</p><p></p><p>Another idea would be to attempt a <span style="color: #0000ff">Bull Rush</span>, attempting to push your foe off the side of a cliff or into a position where your allies can take Attacks of Opportunity on him.</p><p></p><p></p><p></p><p>Watching for situations where your foe cannot take an Attack of Opportunity against you.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5740945, member: 92305"] Players shy away from many of the combat maneuvers because those options typically allow the defender an [COLOR=#0000ff]Attack of Opportunity[/COLOR] before the PC can attempt the maneuver. The key here is to watch for opportunities after your opponent has made an AoO during the round. This is one of those occasions where going after your opponent is better than going before him. Under some circumstances, you may want to use the Delay option in order to put yourself in a better position to take advantage of your foe once he's performed an AoO. For example, let's say your opponent took an AoO against one of your allies as your comrade moved past your combatant. Now is the time to attempt a [COLOR=#0000ff]Disarm[/COLOR] or a [COLOR=#0000ff]Sunder[/COLOR], go into a [COLOR=#0000ff]Grapple[/COLOR], or simply smack your foe with a second attack using your fist in an [COLOR=#0000ff]Unarmed Attack[/COLOR] (requires a Full Action) as your opponent will not be able to take advantage of the AoO he would normally get (unless your foe surprises you by having the [COLOR=#0000ff]Combat Reflexes [/COLOR]Feat and a high DEX). Another idea would be to attempt a [COLOR=#0000ff]Bull Rush[/COLOR], attempting to push your foe off the side of a cliff or into a position where your allies can take Attacks of Opportunity on him. Watching for situations where your foe cannot take an Attack of Opportunity against you. [/QUOTE]
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