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General Tabletop Discussion
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Tactical D&D, macro to micro. How do you handle it?
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<blockquote data-quote="Tonguez" data-source="post: 2855051" data-attributes="member: 1125"><p>Use sub-objectives and 'conditions'</p><p></p><p><strong>Example:</strong> party of 3rd level PCs is sent to retrieve a hostage from hobgoblin raiders, who have fortified an abandoned mill 8 miles distant from the PC base camp.</p><p></p><p><strong>Condition</strong>: Stealth is at a premium the mill is well guarded and if the Hobgoblins fear attack they <strong>will</strong> kill the hostage. If the hostage dies the whole mission is a failure </p><p></p><p>- <em>the PCs are now forced to rely on stealth<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (or magic<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</em></p><p></p><p><strong>Sub-goal 1</strong>: There is a secret access way that starts 3 miles southeast of the mill and emerges under the mill wheel, we have a guide who can take you to the entrance. However the hobs do have scouts guarding their perimeter.</p><p></p><p>- <em>so the first part of the mission is to get to the entranceway rather than to the mill. The access way also becomes a mini-dungeon too - use that to spice up the overland travel before getting to the main objective</em></p></blockquote><p></p>
[QUOTE="Tonguez, post: 2855051, member: 1125"] Use sub-objectives and 'conditions' [B]Example:[/B] party of 3rd level PCs is sent to retrieve a hostage from hobgoblin raiders, who have fortified an abandoned mill 8 miles distant from the PC base camp. [B]Condition[/B]: Stealth is at a premium the mill is well guarded and if the Hobgoblins fear attack they [B]will[/B] kill the hostage. If the hostage dies the whole mission is a failure - [I]the PCs are now forced to rely on stealth:) (or magic:()[/I] [B]Sub-goal 1[/B]: There is a secret access way that starts 3 miles southeast of the mill and emerges under the mill wheel, we have a guide who can take you to the entrance. However the hobs do have scouts guarding their perimeter. - [I]so the first part of the mission is to get to the entranceway rather than to the mill. The access way also becomes a mini-dungeon too - use that to spice up the overland travel before getting to the main objective[/I] [/QUOTE]
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Tactical D&D, macro to micro. How do you handle it?
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