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Tactical D&D, macro to micro. How do you handle it?
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<blockquote data-quote="Hussar" data-source="post: 2879314" data-attributes="member: 22779"><p>I gotta admit, I was wondering about the 1 mile thing. That's a very long range to start worrying terribly much about stealth. Even on a clear day, at 1 mile, you don't see too much. But, that's a quibble.</p><p></p><p>I think the idea of starting at a much larger scale and simply use a single mini for the party (or two if they are smart and scoot their rogue about 300 feet ahead of them) and then have 1 inch=5 feet scale maps for actual encounters. Geomorph style maps work for those. You don't really need a huge amount of features, depending on the terrain of course. Since the party has to be sneaky sneaky, they aren't going to start engaging at 300 feet so you probably don't have to worry about overly large combat maps.</p><p></p><p>Since you are using hobgobs, it makes perfect sense for the place to be well defended, with snare traps and warning boobies all over the place. This lets both the ranger and the rogue shine. Also, it might be an idea to have tracks and whatnot around as well to give the ranger an extra little benny.</p><p></p><p>Just as a question, is there any particular reason they are attacking in the daytime? Night would make this a whole lot simpler.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2879314, member: 22779"] I gotta admit, I was wondering about the 1 mile thing. That's a very long range to start worrying terribly much about stealth. Even on a clear day, at 1 mile, you don't see too much. But, that's a quibble. I think the idea of starting at a much larger scale and simply use a single mini for the party (or two if they are smart and scoot their rogue about 300 feet ahead of them) and then have 1 inch=5 feet scale maps for actual encounters. Geomorph style maps work for those. You don't really need a huge amount of features, depending on the terrain of course. Since the party has to be sneaky sneaky, they aren't going to start engaging at 300 feet so you probably don't have to worry about overly large combat maps. Since you are using hobgobs, it makes perfect sense for the place to be well defended, with snare traps and warning boobies all over the place. This lets both the ranger and the rogue shine. Also, it might be an idea to have tracks and whatnot around as well to give the ranger an extra little benny. Just as a question, is there any particular reason they are attacking in the daytime? Night would make this a whole lot simpler. [/QUOTE]
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Tactical D&D, macro to micro. How do you handle it?
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