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<blockquote data-quote="Nemesis Destiny" data-source="post: 5527960" data-attributes="member: 98255"><p>Just as well that you <em>didn't</em> post this in general, as it probably would have attracted a bunch of anti-4e hate and not answered your question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I have a couple suggestions to alleviate your issues:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Don't start the encounter until they're *past* the chokepoints. Have some enemies move or start in a position able to block their escape or retreat. Ambushes are <em>good</em>.</li> <li data-xf-list-type="ul">Use monsters that can slide, or pull, your PCs around. If you can disrupt their tactical positioning, that will get them moving and thinking.</li> <li data-xf-list-type="ul">Use monsters with area bursts and close blast attacks. If they're clumping up in doorways, this should encourage them to move around and spread out.</li> <li data-xf-list-type="ul">If the "room" is big enough, you can have the monsters lurk outside of the PC ranged attackers' range, preferably with long-ranged attacks of their own.</li> <li data-xf-list-type="ul">Put something in the room that forces them into it - a trap to be disabled (that can still threaten them where they are in the chokepoints), or something like that.</li> <li data-xf-list-type="ul">Lurkers that can teleport or move insubstantially through their ranks to get at the back row, or other monsters that can shift through PC spaces (some of them even get to attack while doing so). One of my personal favourites for this at lower-levels is the humble Carrion Crawler, since it also moves with Spider Climb and has speed 8.</li> </ul><p>Hope these suggestions prove helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5527960, member: 98255"] Just as well that you [I]didn't[/I] post this in general, as it probably would have attracted a bunch of anti-4e hate and not answered your question. ;) I have a couple suggestions to alleviate your issues: [LIST] [*]Don't start the encounter until they're *past* the chokepoints. Have some enemies move or start in a position able to block their escape or retreat. Ambushes are [I]good[/I]. [*]Use monsters that can slide, or pull, your PCs around. If you can disrupt their tactical positioning, that will get them moving and thinking. [*]Use monsters with area bursts and close blast attacks. If they're clumping up in doorways, this should encourage them to move around and spread out. [*]If the "room" is big enough, you can have the monsters lurk outside of the PC ranged attackers' range, preferably with long-ranged attacks of their own. [*]Put something in the room that forces them into it - a trap to be disabled (that can still threaten them where they are in the chokepoints), or something like that. [*]Lurkers that can teleport or move insubstantially through their ranks to get at the back row, or other monsters that can shift through PC spaces (some of them even get to attack while doing so). One of my personal favourites for this at lower-levels is the humble Carrion Crawler, since it also moves with Spider Climb and has speed 8. [/LIST] Hope these suggestions prove helpful. :) [/QUOTE]
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