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Tactical Encounter Problems
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<blockquote data-quote="jimmifett" data-source="post: 5528207" data-attributes="member: 55006"><p>In heroic tier, Spiderlings! (MM3)</p><p>8-12 of these minions, focused in waves at the defenders at the choke point, and you just might simply take them down altogether. At 4th level for an even match, you're hitting 35% of the time against a paladin. Plenty of attempts through minion numbers, the poison vuln damage is going to stack up REAL fast, esp since it increases by 2 every hit. 6 or 7 hits on the paladin without healing, and he's on the floor.</p><p>Hit Dmg Total</p><p>1 2 2</p><p>2 7 9</p><p>3 9 18</p><p>4 11 29 (bloody)</p><p>5 13 42</p><p>6 15 57 (dying to dead)</p><p> </p><p>Granted, the original spider will likely have been killed, removing the original vuln 5 poison at the end of it's next turn, but his minion buddies can keep that going. Regardless, after the 2nd or 3rd hit, your pally is going to be sweating it. Toss in the spider climb to scurry over thier heads and into the back ranks... mmmm, tasty squishies.</p><p> </p><p>All this before you've even considered the other creatures in the room, hopefully poison themed as well. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="jimmifett, post: 5528207, member: 55006"] In heroic tier, Spiderlings! (MM3) 8-12 of these minions, focused in waves at the defenders at the choke point, and you just might simply take them down altogether. At 4th level for an even match, you're hitting 35% of the time against a paladin. Plenty of attempts through minion numbers, the poison vuln damage is going to stack up REAL fast, esp since it increases by 2 every hit. 6 or 7 hits on the paladin without healing, and he's on the floor. Hit Dmg Total 1 2 2 2 7 9 3 9 18 4 11 29 (bloody) 5 13 42 6 15 57 (dying to dead) Granted, the original spider will likely have been killed, removing the original vuln 5 poison at the end of it's next turn, but his minion buddies can keep that going. Regardless, after the 2nd or 3rd hit, your pally is going to be sweating it. Toss in the spider climb to scurry over thier heads and into the back ranks... mmmm, tasty squishies. All this before you've even considered the other creatures in the room, hopefully poison themed as well. :devil: [/QUOTE]
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