Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Encounter Problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5528236" data-attributes="member: 54877"><p>Right. OTOH, negative reinforcement by itself starts to look stale after awhile, and people get their backs up. You whack a stubborn mule with a stick a couple of times, it might go. You whack it over and over again, eventually it just endures the whacking and does what it wants anyway.</p><p> </p><p>This is why ideally you have both postive and negative reinforcement built into the same thing. The negative reinforcement knocks them out of their comfort zone and gets them to pay attention. The postive reinforcement makes them feel good about it, and means you need less reinforcement (of either kind) going forward. </p><p> </p><p>It is true that for the truly habitual turtlers, they'll not even notice the carrots at first. You can get away with not using it. But the DM needs to get into the habit of including both, and when enticing turtles out of their shell, you really never know when something will click. You want that carrot already in place when they decide to go after it.</p><p> </p><p>I think the main problem with changing player behavior of this nature is being too subtle. Me, confronted with extreme turtles, I'd just flat out tell them what I'm going to do: I'm going to set up situations where I can whack you with the +5 Stick of Turtle Slaying and at the same time tempt you with that Wonderous Rushing Ahead Magic Carrot. And then I'd do that. You can always back off and be subtle later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5528236, member: 54877"] Right. OTOH, negative reinforcement by itself starts to look stale after awhile, and people get their backs up. You whack a stubborn mule with a stick a couple of times, it might go. You whack it over and over again, eventually it just endures the whacking and does what it wants anyway. This is why ideally you have both postive and negative reinforcement built into the same thing. The negative reinforcement knocks them out of their comfort zone and gets them to pay attention. The postive reinforcement makes them feel good about it, and means you need less reinforcement (of either kind) going forward. It is true that for the truly habitual turtlers, they'll not even notice the carrots at first. You can get away with not using it. But the DM needs to get into the habit of including both, and when enticing turtles out of their shell, you really never know when something will click. You want that carrot already in place when they decide to go after it. I think the main problem with changing player behavior of this nature is being too subtle. Me, confronted with extreme turtles, I'd just flat out tell them what I'm going to do: I'm going to set up situations where I can whack you with the +5 Stick of Turtle Slaying and at the same time tempt you with that Wonderous Rushing Ahead Magic Carrot. And then I'd do that. You can always back off and be subtle later. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Encounter Problems
Top