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Tactical Encounter Problems
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<blockquote data-quote="GreyICE" data-source="post: 5860220" data-attributes="member: 6684526"><p>Area bursts are by far the best way to consistently get your party out of choke points. Also consider zones. A zone of 'take 5 fire damage if you start your turn here' gives a huge incentive to get out of the zone. </p><p></p><p>Also have monsters send for help. Lets say that you throw a 'burning flame' burst 1 that creates a zone for 10 fire, and they retreat back down the corridor. Tell them 'you see a monster flee through another door' and start a secret timer. When the timer runs out, reinforcements arrive. Have the monsters start making barricades and otherwise taking cover from the PC attacks. </p><p></p><p>If they've cleared the room before your counter is out, they have a short rest before the next wave hits (5 minutes is less of a rule and more of a guideline for what a short rest is, say they get it) but if they haven't, well, wave 2 shows up.</p><p></p><p>After all, in real life the biggest danger of a small, well trained force against a large, dispersed force is that reinforcements show up, negating the small force's training with superior numbers.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5860220, member: 6684526"] Area bursts are by far the best way to consistently get your party out of choke points. Also consider zones. A zone of 'take 5 fire damage if you start your turn here' gives a huge incentive to get out of the zone. Also have monsters send for help. Lets say that you throw a 'burning flame' burst 1 that creates a zone for 10 fire, and they retreat back down the corridor. Tell them 'you see a monster flee through another door' and start a secret timer. When the timer runs out, reinforcements arrive. Have the monsters start making barricades and otherwise taking cover from the PC attacks. If they've cleared the room before your counter is out, they have a short rest before the next wave hits (5 minutes is less of a rule and more of a guideline for what a short rest is, say they get it) but if they haven't, well, wave 2 shows up. After all, in real life the biggest danger of a small, well trained force against a large, dispersed force is that reinforcements show up, negating the small force's training with superior numbers. [/QUOTE]
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