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Tactical Feats (for all classes)
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<blockquote data-quote="Szatany" data-source="post: 4273386" data-attributes="member: 21178"><p>Tactical feats are meant to be used with at-will attacks. This is to lenghten the interesting part of combat - when dailies and encounter powers are gone, and the character is left to at will powers, those feats allow choices for a little longer, hence the name.</p><p></p><p>Tactical subgroup means has two rules:</p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> A character may not use more than one tactical feat per round.</p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Player can decide to activate the feat after the attack roll is made. If the feat adds to attack roll, it can even turn a miss into hit.</p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Whenever a player spends an action point, tactical feats reset. That means that each one already used can be used again in the same encounter.</p><p></p><p></p><p><span style="color: red"><span style="font-size: 15px">HEROIC FEATS</span></span></p><p></p><ul> <li data-xf-list-type="ul"><strong>BLEEDING STRIKE [TACTICAL]<br /> Benefit:</strong> Once per encounter, you may add <em>ongoing damage 3 (save ends)</em> to Hit effect of an at-will power.<br /> This damage increases to 6 at 21th level.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>ELDRITCH POWER [TACTICAL, WARLOCK]<br /> Prerequisite:</strong> Warlock, Eldritch Blast power<br /> <strong>Benefit:</strong> Once per encounter, you may add both Constitution and Charisma to attack and hit of your eldritch blast.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>NOTHING FANCY [TACTICAL]<br /> Benefit:</strong> Once per encounter, you may add +5 feat bonus to damage with an at-will power.<br /> This bonus increases to +10 at 21th level.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>PRECISE ATTACK [TACTICAL]<br /> Benefit:</strong> Once per encounter, you may add a +4 feat bonus to attack with an at-will power.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>TACTICAL AIM [RANGER]<br /> Prerequisite:</strong> Ranger<br /> <strong>Benefit:</strong> Whenever you use a tactical feat, you gain +1 bonus to attack with the power affected by that feat.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>TACTICAL MOVEMENT [ROGUE]<br /> Prerequisite:</strong> Rogue<br /> <strong>Benefit:</strong> Whenever you use a tactical feat, you may shift 1 square after the at-will power is resolved.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>UNORTHODOX TEACHINGS [TACTICAL]<br /> Benefit:</strong> Once per encounter, you may use an at-will power of your class you do not have.</li> </ul><p></p><p></p><p><span style="color: red"><span style="font-size: 15px">PARAGON FEATS</span></span></p><p></p><ul> <li data-xf-list-type="ul"><strong>FOLLOW UP [TACTICAL]<br /> Benefit:</strong> Once per encounter, if you hit with an at-will power, immediately after that power is resolved, you may make a secondary attack with a different at-will power against the same target.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>MULTIATTACK [TACTICAL]<br /> Benefit:</strong> Once per encounter, you may attack two creatures with an at-will power that normally targets a single creature.<br /> At 21th level, you can instead attack three creatures.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>RIGHT INTO THE OPENING [TACTICAL]<br /> Benefit:</strong> Once per encounter, if you hit with an at-will power, you score a critical hit.</li> </ul><p></p><p></p><p><span style="color: red"><span style="font-size: 15px">EPIC FEATS</span></span></p><p></p><ul> <li data-xf-list-type="ul"><strong>TACTICAL REMEDY [CLERIC]<br /> Prerequisite:</strong> Cleric<br /> <strong>Benefit:</strong> Whenever you use a tactical feat, you may heal 10 damage to one ally within 5 squares.</li> </ul></blockquote><p></p>
[QUOTE="Szatany, post: 4273386, member: 21178"] Tactical feats are meant to be used with at-will attacks. This is to lenghten the interesting part of combat - when dailies and encounter powers are gone, and the character is left to at will powers, those feats allow choices for a little longer, hence the name. Tactical subgroup means has two rules: :1: A character may not use more than one tactical feat per round. :2: Player can decide to activate the feat after the attack roll is made. If the feat adds to attack roll, it can even turn a miss into hit. :3: Whenever a player spends an action point, tactical feats reset. That means that each one already used can be used again in the same encounter. [COLOR=red][SIZE="4"]HEROIC FEATS[/SIZE][/COLOR] [list][*][b]BLEEDING STRIKE [TACTICAL] Benefit:[/B] Once per encounter, you may add [I]ongoing damage 3 (save ends)[/I] to Hit effect of an at-will power. This damage increases to 6 at 21th level.[/list] [list][*][b]ELDRITCH POWER [TACTICAL, WARLOCK] Prerequisite:[/b] Warlock, Eldritch Blast power [b]Benefit:[/B] Once per encounter, you may add both Constitution and Charisma to attack and hit of your eldritch blast.[/list] [list][*][b]NOTHING FANCY [TACTICAL] Benefit:[/B] Once per encounter, you may add +5 feat bonus to damage with an at-will power. This bonus increases to +10 at 21th level.[/list] [list][*][B]PRECISE ATTACK [TACTICAL] Benefit:[/B] Once per encounter, you may add a +4 feat bonus to attack with an at-will power.[/list] [list][*][b]TACTICAL AIM [RANGER] Prerequisite:[/b] Ranger [B]Benefit:[/B] Whenever you use a tactical feat, you gain +1 bonus to attack with the power affected by that feat.[/list] [list][*][b]TACTICAL MOVEMENT [ROGUE] Prerequisite:[/b] Rogue [B]Benefit:[/B] Whenever you use a tactical feat, you may shift 1 square after the at-will power is resolved.[/list] [list][*][b]UNORTHODOX TEACHINGS [TACTICAL] Benefit:[/B] Once per encounter, you may use an at-will power of your class you do not have.[/list] [COLOR=red][SIZE="4"]PARAGON FEATS[/SIZE][/COLOR] [list][*][b]FOLLOW UP [TACTICAL] Benefit:[/B] Once per encounter, if you hit with an at-will power, immediately after that power is resolved, you may make a secondary attack with a different at-will power against the same target.[/list] [list][*][b]MULTIATTACK [TACTICAL] Benefit:[/B] Once per encounter, you may attack two creatures with an at-will power that normally targets a single creature. At 21th level, you can instead attack three creatures.[/list] [list][*][b]RIGHT INTO THE OPENING [TACTICAL] Benefit:[/B] Once per encounter, if you hit with an at-will power, you score a critical hit.[/list] [COLOR=red][SIZE="4"]EPIC FEATS[/SIZE][/COLOR] [list][*][b]TACTICAL REMEDY [CLERIC] Prerequisite:[/b] Cleric [B]Benefit:[/B] Whenever you use a tactical feat, you may heal 10 damage to one ally within 5 squares.[/list] [/QUOTE]
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