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General Tabletop Discussion
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Tactical Feats (for all classes)
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<blockquote data-quote="Unlogic" data-source="post: 4274508" data-attributes="member: 64156"><p>For comparison with Nothing Fancy, Warrior of the Wild gives you +1d6 to all of your attacks against a specific creature 1/encounter (+2d6 paragon, +3d6 epic), and Sneak of Shadows lets you sneak attack for +2d6 damage on one attack (+3d6 paragon, +5d6 epic, though they all also require combat advantage), and both give the additional benefits of a trained skill and the ability to take other paragon paths.</p><p></p><p>They also can boost the damage of encounter or daily powers, where Nothing Fancy can not.</p><p></p><p>I'd say these feats also don't especially create more choices when daily and encounter powers are run out, as there aren't especially cases where you would <strong>not</strong> want to have bonus damage with your at-will powers when you are out of encounter and dailies.</p><p></p><p>You might be better off taking inspiration from the tactical feats of 3E, where each feat lets you do 3 or so shiny new conditional things, that are cool when you can set them up, but aren't going to be things you can necessarily do every round.</p><p></p><p>For example, you might update the Complete Warrior tactical feat Combat Brute as follows:</p><p></p><p><strong>Combat Brute</strong></p><p>Heroic tier feat. Prereqs: Str 15, Power Attack</p><p><strong>Benefit:</strong></p><ul> <li data-xf-list-type="ul">When you push an opponent with a power or bull rush, you gain +1 attack and +2 damage against that opponent until the end of your next turn.</li> <li data-xf-list-type="ul">When you power attack while charging, you deal an extra +1 damage (+2 if 2-handed)</li> <li data-xf-list-type="ul">Once per encounter when you hit with a <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> attack, your target takes a -2 to attack and damage to its next weapon attack</li> </ul><p></p><p>This is probably slightly overpowered, I'm not sure, but it definitely is more "tactical" and interesting than +2 damage 1/encounter with an at-will power.</p></blockquote><p></p>
[QUOTE="Unlogic, post: 4274508, member: 64156"] For comparison with Nothing Fancy, Warrior of the Wild gives you +1d6 to all of your attacks against a specific creature 1/encounter (+2d6 paragon, +3d6 epic), and Sneak of Shadows lets you sneak attack for +2d6 damage on one attack (+3d6 paragon, +5d6 epic, though they all also require combat advantage), and both give the additional benefits of a trained skill and the ability to take other paragon paths. They also can boost the damage of encounter or daily powers, where Nothing Fancy can not. I'd say these feats also don't especially create more choices when daily and encounter powers are run out, as there aren't especially cases where you would [B]not[/B] want to have bonus damage with your at-will powers when you are out of encounter and dailies. You might be better off taking inspiration from the tactical feats of 3E, where each feat lets you do 3 or so shiny new conditional things, that are cool when you can set them up, but aren't going to be things you can necessarily do every round. For example, you might update the Complete Warrior tactical feat Combat Brute as follows: [B]Combat Brute[/B] Heroic tier feat. Prereqs: Str 15, Power Attack [B]Benefit:[/B] [list] [*]When you push an opponent with a power or bull rush, you gain +1 attack and +2 damage against that opponent until the end of your next turn. [*]When you power attack while charging, you deal an extra +1 damage (+2 if 2-handed) [*]Once per encounter when you hit with a :melee: attack, your target takes a -2 to attack and damage to its next weapon attack [/list] This is probably slightly overpowered, I'm not sure, but it definitely is more "tactical" and interesting than +2 damage 1/encounter with an at-will power. [/QUOTE]
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