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Tactical Feats (for all classes)
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<blockquote data-quote="mrtomsmith" data-source="post: 4274666" data-attributes="member: 51141"><p>I agree with Unlogic - good idea, not the ideal implementation.</p><p></p><p>I've been pondering conditional feats, to give useful bonuses that apply when certain combat situations occur. These would maintain variety by encouraging players to seek out conditions that are already there. These are quick examples and not terribly well balanced. I'd like to require WIS or INT for most of these, to make up for the lack of WIS/INT Feats in the PH, but most of these sound like they'd be weapon feats, so that might not work. Or it might make the potentially-imbalanced Ranger even worse.</p><p></p><p>Overbearing: +2 att when elevated above target</p><p>Blindfighting: +2 att against Concealed targets</p><p>Opportunist: +2 att when target is in difficult terrain.</p><p>Downward Smash: +2 dmg against Prone targets</p><p>Sucker Punch: +2 dmg against Blinded, Dazed or Immobilized (mild sneak attack for non-Rogue; doesn't stack with Sneak Attack)</p><p>Quick Cover: +2 AC when in difficult terrain</p><p>Clever Hiding: +2 AC when in concealment</p><p>Clever Targeting: +2 att when Difficult, Challenging or Hindering terrain between you and target</p><p></p><p>That sort of thing.</p></blockquote><p></p>
[QUOTE="mrtomsmith, post: 4274666, member: 51141"] I agree with Unlogic - good idea, not the ideal implementation. I've been pondering conditional feats, to give useful bonuses that apply when certain combat situations occur. These would maintain variety by encouraging players to seek out conditions that are already there. These are quick examples and not terribly well balanced. I'd like to require WIS or INT for most of these, to make up for the lack of WIS/INT Feats in the PH, but most of these sound like they'd be weapon feats, so that might not work. Or it might make the potentially-imbalanced Ranger even worse. Overbearing: +2 att when elevated above target Blindfighting: +2 att against Concealed targets Opportunist: +2 att when target is in difficult terrain. Downward Smash: +2 dmg against Prone targets Sucker Punch: +2 dmg against Blinded, Dazed or Immobilized (mild sneak attack for non-Rogue; doesn't stack with Sneak Attack) Quick Cover: +2 AC when in difficult terrain Clever Hiding: +2 AC when in concealment Clever Targeting: +2 att when Difficult, Challenging or Hindering terrain between you and target That sort of thing. [/QUOTE]
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