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<blockquote data-quote="Guest 6801328" data-source="post: 7058775"><p><span style="font-family: 'arial'">I've been trying to homebrew some classes/sub-classes with some ideas for mechanics I've been working on, but it occurred to me that maybe the best place for them is in some feats so that they can be added to any class.</span><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span><span style="font-size: 10px"><span style="font-family: 'arial'"><strong><span style="color: #000000">Nimble Misdirection</span></strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">When an enemy makes a weapon attack against you with disadvantage, you may use your reaction to try to trick your attacker into missing you and hitting another target. Make an Acrobatics (Dexterity) check with a DC of the attack roll. If you succeed the attack is redirected to a target of your choice within 5' of you, using the same two rolls but now with advantage.</span></span></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span><span style="font-size: 10px"><span style="font-family: 'arial'"><strong><span style="color: #000000">Take One for the Team</span></strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">As a bonus action you may provoke, without moving, an Attack of Opportunity from one enemy within 5’. If that attack is made it will provoke Attacks of Opportunity from all enemies (of your target). The target may make an opposed Intelligence test to have the option of not taking the attack.</span></span></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span><span style="font-size: 10px"><span style="font-family: 'arial'"><strong><span style="color: #000000">So Crazy it Just Might Work</span></strong></span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><span style="font-family: 'arial'">+1 Intelligence</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><span style="font-family: 'arial'">You may add your Intelligence bonus to your initiative rolls.<br /> </span></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><span style="font-family: 'arial'">If you can study a location, or have a detailed description of a location, for one minute, when a combat begins you and any allies with whom you can communicate start the combat with Inspiration.</span></span></li> </ul><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><strong>War Song</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span><span style="font-family: 'arial'">As an action you may start singing a rousing martial song, which you then can sustain for up to a minute. Any of your allies may use their reaction to join in. Each round, each participant in the song heals an amount equal to your proficiency bonus, plus 1 for each singer including yourself. (This one is the roughest. The mechanics don't feel quite right and don't scale well, and I'd like there to be a choice of effects.)</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Thoughts? Any of them need a +1 ability score to be worth it?</span></p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7058775"] [FONT=arial]I've been trying to homebrew some classes/sub-classes with some ideas for mechanics I've been working on, but it occurred to me that maybe the best place for them is in some feats so that they can be added to any class.[/FONT][FONT=arial] [/FONT][SIZE=2][FONT=arial][B][COLOR=#000000]Nimble Misdirection[/COLOR][/B][/FONT][/SIZE] [SIZE=2][FONT=arial][COLOR=#000000]When an enemy makes a weapon attack against you with disadvantage, you may use your reaction to try to trick your attacker into missing you and hitting another target. Make an Acrobatics (Dexterity) check with a DC of the attack roll. If you succeed the attack is redirected to a target of your choice within 5' of you, using the same two rolls but now with advantage.[/COLOR][/FONT][/SIZE] [FONT=arial] [/FONT][SIZE=2][FONT=arial][B][COLOR=#000000]Take One for the Team[/COLOR][/B][/FONT][/SIZE] [SIZE=2][FONT=arial][COLOR=#000000]As a bonus action you may provoke, without moving, an Attack of Opportunity from one enemy within 5’. If that attack is made it will provoke Attacks of Opportunity from all enemies (of your target). The target may make an opposed Intelligence test to have the option of not taking the attack.[/COLOR][/FONT][/SIZE] [FONT=arial] [/FONT][SIZE=2][FONT=arial][B][COLOR=#000000]So Crazy it Just Might Work[/COLOR][/B][/FONT][/SIZE] [LIST] [*][SIZE=2][FONT=arial]+1 Intelligence[/FONT][/SIZE] [*][SIZE=2][FONT=arial]You may add your Intelligence bonus to your initiative rolls. [/FONT][/SIZE] [*][SIZE=2][FONT=arial]If you can study a location, or have a detailed description of a location, for one minute, when a combat begins you and any allies with whom you can communicate start the combat with Inspiration.[/FONT][/SIZE] [/LIST] [SIZE=2][FONT=arial] [B]War Song[/B] [/FONT][/SIZE][FONT=arial]As an action you may start singing a rousing martial song, which you then can sustain for up to a minute. Any of your allies may use their reaction to join in. Each round, each participant in the song heals an amount equal to your proficiency bonus, plus 1 for each singer including yourself. (This one is the roughest. The mechanics don't feel quite right and don't scale well, and I'd like there to be a choice of effects.) Thoughts? Any of them need a +1 ability score to be worth it?[/FONT] [/QUOTE]
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