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<blockquote data-quote="Tony Vargas" data-source="post: 7059037" data-attributes="member: 996"><p>When you take the dodge action you aren't a threat that round, and make yourself a poor choice of target. Layering you-might-hit-your-buddy on top of that prettymuch means you won't be attacked well dodging. </p><p>Maybe add that opposed intelligence check? (INT save vs INT-based DC would be better, IMHO)</p><p>Or make it a Reaction to go give an attack against yourself disadvantage and a chance of hitting someone else? </p><p></p><p>I do like the way you incorporate the disadvantaged attack roll into it, though. </p><p></p><p> Bonus action makes this more reasonable to pull, at least some of the time. As limited a resource as actions are, though, it's marginal.</p><p></p><p> The last function doesn't quite seem right. Actually, the mechanic, each ally gets Advantage, once, in the forthcoming fight is OK, but the label 'inspiration' doesn't fit. And, I feel like you won't often get to survey the field beforehand like that. (Though, it'd make it a good feat for a stealthy rogue or ranger scouting around.)</p><p></p><p></p><p>Regeneration (in essence) is both marginal in combat, and potentially broken outside of it (and could lead to angst over when you're in combat and how you can fake being in combat, &c). </p><p>You might want to rip the HotFw Skald's 'Aura' a little harder, here, and have it trigger HD with a bonus to the HD roll, mirroring the surge-healing aspect, and having it use the bonus action of the character receiving the healing, or of an adjacent ally, to trigger it. </p><p>Couldn't hurt to also give inspiration, too, maybe if you trigger it for someone else, you get inspiration, or if you join in for more than a round you earn inspiration - or if the player with the feat chooses a theme/topic/story for his song that speaks to one of your Bonds? </p><p>Or the base effect could be temp hps (making it redundant if you already have inspiring leader?) rather than healing, with the healing requiring HD.</p><p></p><p></p><p>Hmm... since I brought up HD, I should also mention that they're the least available of all PC resources, recovering at only 1/2 HDs per long rest.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7059037, member: 996"] When you take the dodge action you aren't a threat that round, and make yourself a poor choice of target. Layering you-might-hit-your-buddy on top of that prettymuch means you won't be attacked well dodging. Maybe add that opposed intelligence check? (INT save vs INT-based DC would be better, IMHO) Or make it a Reaction to go give an attack against yourself disadvantage and a chance of hitting someone else? I do like the way you incorporate the disadvantaged attack roll into it, though. Bonus action makes this more reasonable to pull, at least some of the time. As limited a resource as actions are, though, it's marginal. The last function doesn't quite seem right. Actually, the mechanic, each ally gets Advantage, once, in the forthcoming fight is OK, but the label 'inspiration' doesn't fit. And, I feel like you won't often get to survey the field beforehand like that. (Though, it'd make it a good feat for a stealthy rogue or ranger scouting around.) Regeneration (in essence) is both marginal in combat, and potentially broken outside of it (and could lead to angst over when you're in combat and how you can fake being in combat, &c). You might want to rip the HotFw Skald's 'Aura' a little harder, here, and have it trigger HD with a bonus to the HD roll, mirroring the surge-healing aspect, and having it use the bonus action of the character receiving the healing, or of an adjacent ally, to trigger it. Couldn't hurt to also give inspiration, too, maybe if you trigger it for someone else, you get inspiration, or if you join in for more than a round you earn inspiration - or if the player with the feat chooses a theme/topic/story for his song that speaks to one of your Bonds? Or the base effect could be temp hps (making it redundant if you already have inspiring leader?) rather than healing, with the healing requiring HD. Hmm... since I brought up HD, I should also mention that they're the least available of all PC resources, recovering at only 1/2 HDs per long rest. [/QUOTE]
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