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<blockquote data-quote="Cap'n Kobold" data-source="post: 7059429" data-attributes="member: 6802951"><p>I was thinking of the song as perhaps more of a team-coordination thing rather than inspiring, but you could have several songs.</p><p></p><p></p><p><u>Songs of the Wolfpack:</u> <em>Timing your efforts based upon the tempo of these tunes and chants allows you to coordinate with your allies much more effectively, although keeping track does distract you.</em></p><p>Maintaining the song requires your Reaction each round. While taking part in the song, a participant may take the Help Action as a Bonus Action. A participant who also has this feat may maintain the song as well as taking the Help Action as a Bonus Action and/or Reaction.</p><p></p><p><u>Inspiring chants:</u> <em>You know songs that rouse the spirit and encourage the singers to shrug off fear and pain.</em></p><p>Each singer gains 1 temporary hit point each round and may add the charisma bonus of any one of the participants to rolls to resist fear effects or intimidation. Each additional participant with this feat increases the temporary HP gained per round by one.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7059429, member: 6802951"] I was thinking of the song as perhaps more of a team-coordination thing rather than inspiring, but you could have several songs. [U]Songs of the Wolfpack:[/U] [I]Timing your efforts based upon the tempo of these tunes and chants allows you to coordinate with your allies much more effectively, although keeping track does distract you.[/I] Maintaining the song requires your Reaction each round. While taking part in the song, a participant may take the Help Action as a Bonus Action. A participant who also has this feat may maintain the song as well as taking the Help Action as a Bonus Action and/or Reaction. [U]Inspiring chants:[/U] [I]You know songs that rouse the spirit and encourage the singers to shrug off fear and pain.[/I] Each singer gains 1 temporary hit point each round and may add the charisma bonus of any one of the participants to rolls to resist fear effects or intimidation. Each additional participant with this feat increases the temporary HP gained per round by one. [/QUOTE]
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