Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tactical Gaming and Character Building to complicated in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obergnom" data-source="post: 3566335" data-attributes="member: 7145"><p>Well, using a Whirlwind Attacking giant (spring attack being a prereq) kind of showed that, but I plan to do exactly that once they encounter the drow.</p><p>Still, I guess it will give them more of the "DM showing off what the system can do but still useless for players" feeling... they allways assume that the NPCs tactics work because they now the conditions... they do not understand that they could shape a battle instead of just reacting to what the monsters do, if they would have the necessary options.</p><p></p><p>Considering different systems. I really think C&C would suit them, but the best C&C sessions (A 4 Evenings run through Monte Cooks The Harrowing from Dungeon Mag) was with my old group, a bunch of very able gamers I can no longer play with regularly. The problem with C&C is, that it gives the less creative players no "buttons" to dictate what they can do. Sadly, thats the gaming style of some of my current players.</p><p></p><p>Iron Heroes is a great system, I have got it (as a pdf though), I allways though it would be much to complicated to try with my current group, maybe I am wrong.</p><p></p><p>I do not know Conan and Grim Tales. I'll try to find something out about those systems. If we would change system though, it would need to be something compatible to D&D, as I and my players really like our current campaign. Maybe going for easier encounters and giving more than enough treasure is a better solution. </p><p>And trying to avoid complex monsters, though that seems pretty hard at higher levels. Most of them have interesting and dangerous abilities. The high level brutes on the other hand, are just scary if you consider sending them against a group not using will/refl save or loose spells. (A mountain troll once nearly whiped out a party of five 7-9th level characters in this round.)</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3566335, member: 7145"] Well, using a Whirlwind Attacking giant (spring attack being a prereq) kind of showed that, but I plan to do exactly that once they encounter the drow. Still, I guess it will give them more of the "DM showing off what the system can do but still useless for players" feeling... they allways assume that the NPCs tactics work because they now the conditions... they do not understand that they could shape a battle instead of just reacting to what the monsters do, if they would have the necessary options. Considering different systems. I really think C&C would suit them, but the best C&C sessions (A 4 Evenings run through Monte Cooks The Harrowing from Dungeon Mag) was with my old group, a bunch of very able gamers I can no longer play with regularly. The problem with C&C is, that it gives the less creative players no "buttons" to dictate what they can do. Sadly, thats the gaming style of some of my current players. Iron Heroes is a great system, I have got it (as a pdf though), I allways though it would be much to complicated to try with my current group, maybe I am wrong. I do not know Conan and Grim Tales. I'll try to find something out about those systems. If we would change system though, it would need to be something compatible to D&D, as I and my players really like our current campaign. Maybe going for easier encounters and giving more than enough treasure is a better solution. And trying to avoid complex monsters, though that seems pretty hard at higher levels. Most of them have interesting and dangerous abilities. The high level brutes on the other hand, are just scary if you consider sending them against a group not using will/refl save or loose spells. (A mountain troll once nearly whiped out a party of five 7-9th level characters in this round.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tactical Gaming and Character Building to complicated in D&D?
Top