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General Tabletop Discussion
*TTRPGs General
Tactical Markers: What's Your Preference?
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<blockquote data-quote="Festivus" data-source="post: 5279411" data-attributes="member: 34532"><p>Play surface - Typically I use my flip mats, but whenever possible I will use printed maps as I have a lot of them that I have collected over the years. I find those really fun to use in game.</p><p></p><p>Miniatures - I have a lot of them, and usually will use those. In a pinch I will use tokens and pogs that I have from both the Fiery Dragon collection and generic ones WoTC has provided with some of the gameday material, but my preference is actual minis. If I am travelling far I'll use the token/pogs.</p><p></p><p>Status Effects - For monsters and badguys, I have a 3x5 index card that I track effects on them... but I am probably going to switch to a notebook or use some software to track that stuff because at higher tiers it gets rather silly how many effects and when they end can get. As a note, I put the onus on the players to remind me if I miss a status effect. It's to their benefit and it helps them to pay attention to things going on.</p><p></p><p>For players, I hand them an index card with the effect placed on them and if it's a save I say hand it back when you save, if it's till monster X turn, it says Monster X turn on it.</p></blockquote><p></p>
[QUOTE="Festivus, post: 5279411, member: 34532"] Play surface - Typically I use my flip mats, but whenever possible I will use printed maps as I have a lot of them that I have collected over the years. I find those really fun to use in game. Miniatures - I have a lot of them, and usually will use those. In a pinch I will use tokens and pogs that I have from both the Fiery Dragon collection and generic ones WoTC has provided with some of the gameday material, but my preference is actual minis. If I am travelling far I'll use the token/pogs. Status Effects - For monsters and badguys, I have a 3x5 index card that I track effects on them... but I am probably going to switch to a notebook or use some software to track that stuff because at higher tiers it gets rather silly how many effects and when they end can get. As a note, I put the onus on the players to remind me if I miss a status effect. It's to their benefit and it helps them to pay attention to things going on. For players, I hand them an index card with the effect placed on them and if it's a save I say hand it back when you save, if it's till monster X turn, it says Monster X turn on it. [/QUOTE]
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