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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical movement made easy! (New combat action)
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<blockquote data-quote="AeroDm" data-source="post: 1319077" data-attributes="member: 13650"><p>I was thinking about this a bit longer and I am not so sure it will actually have the swashbuckling flavor. First and foremost there won't be the continued movement because after moving 5' away (regardless of the direction) they are allowed to 5' back into the same spot, unless you have the advanced feat which allows you to follow.</p><p></p><p>What if instead you automatically were able to follow, but then the defender was able to determine which direction they move. Then allow the advanced feat to make multiple attempts per round (ala great cleave). One change I'd make is to declare that the defender may not move into a square adjacent to the attacker (or perhaps doing so would incur an AoO). This basically give them one of three directions, all backwards, to choose from.</p><p></p><p>This way while the attacker may push them around, the defender gets to choose the terrain. Advanced fighters could move 20' or more in a single round, which has a certain bit of flare to it. It also allows you to conduct fencing tournaments and specific duels to things other than X damage.</p><p></p><p>Final point of note- all of my ideas were made at 3 am after watching The Princess Bride.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1319077, member: 13650"] I was thinking about this a bit longer and I am not so sure it will actually have the swashbuckling flavor. First and foremost there won't be the continued movement because after moving 5' away (regardless of the direction) they are allowed to 5' back into the same spot, unless you have the advanced feat which allows you to follow. What if instead you automatically were able to follow, but then the defender was able to determine which direction they move. Then allow the advanced feat to make multiple attempts per round (ala great cleave). One change I'd make is to declare that the defender may not move into a square adjacent to the attacker (or perhaps doing so would incur an AoO). This basically give them one of three directions, all backwards, to choose from. This way while the attacker may push them around, the defender gets to choose the terrain. Advanced fighters could move 20' or more in a single round, which has a certain bit of flare to it. It also allows you to conduct fencing tournaments and specific duels to things other than X damage. Final point of note- all of my ideas were made at 3 am after watching The Princess Bride. [/QUOTE]
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Tactical movement made easy! (New combat action)
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