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Tactical Points: A Unified System to Fix 4e Powers
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<blockquote data-quote="DanmarLOK" data-source="post: 4809953" data-attributes="member: 71480"><p>As others have mentioned and I'll agree with, this is an interesting system but as presented has flaws in terms of balance (while I don't believe classes have to be balanced against each other I do believe that the 'fun level' of each class has to be balanced) and the bookkeeping involved could add a negative to it. "I've used this power once or twice this encounter and it's a Paragon so it costs what to use again?" Putting a check box next to a power or tapping a power card is considerably easier. I'm not saying better mind you, just easier. </p><p></p><p>The feats essentially become must haves and a must have feat can indicate there's a problem with a system that requires it. </p><p></p><p>Going back to first edition I would typically replace the vancian system with a simplified mana point system and I always balanced this against the existing spell uses per day. Granted the old spells were horrible in terms of level versus power but it worked well enough for roleplayers which is what I've always been lucky enough to have.</p><p></p><p>So my initial thought is, do away with the feats, I think while they're flavorful they're gonig to be tough to balance. Rebalance the number of TP's based on the number of powers any character has at any level rather than the level so that they could at the least get the same amount of power usage with enough 'slack' to allow it to round up. </p><p></p><p>Keep the overextended but add in a harsher penalty perhaps they take 1d4 pyschic or physical damage on any overextend attempt. There should be some penalty for pushing your body/mind/will beyond it's limits other than you just wasted your time (action). </p><p></p><p>Anyway, those are my initial reactions.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4809953, member: 71480"] As others have mentioned and I'll agree with, this is an interesting system but as presented has flaws in terms of balance (while I don't believe classes have to be balanced against each other I do believe that the 'fun level' of each class has to be balanced) and the bookkeeping involved could add a negative to it. "I've used this power once or twice this encounter and it's a Paragon so it costs what to use again?" Putting a check box next to a power or tapping a power card is considerably easier. I'm not saying better mind you, just easier. The feats essentially become must haves and a must have feat can indicate there's a problem with a system that requires it. Going back to first edition I would typically replace the vancian system with a simplified mana point system and I always balanced this against the existing spell uses per day. Granted the old spells were horrible in terms of level versus power but it worked well enough for roleplayers which is what I've always been lucky enough to have. So my initial thought is, do away with the feats, I think while they're flavorful they're gonig to be tough to balance. Rebalance the number of TP's based on the number of powers any character has at any level rather than the level so that they could at the least get the same amount of power usage with enough 'slack' to allow it to round up. Keep the overextended but add in a harsher penalty perhaps they take 1d4 pyschic or physical damage on any overextend attempt. There should be some penalty for pushing your body/mind/will beyond it's limits other than you just wasted your time (action). Anyway, those are my initial reactions. [/QUOTE]
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