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Tactical Points: A Unified System to Fix 4e Powers
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<blockquote data-quote="Neubert" data-source="post: 4810218" data-attributes="member: 53036"><p>When I first read the title, I thought it would be a slightly different system. This is what I imagined:</p><p>At level 1 you can use 1 encounter and 1 daily. So at the start of the day, you would have (when using your values) 7 points. Every short rest would give the players 2 TP back (so the encounter power could be reused) and every extended rest would reset the TP to 7.</p><p>Of course, going above the starting value of 7 shouldn't be allowed (to prevent saving up and then going nova in one encounter), but the players would in theory be able to use a daily in their first combat and then again in the 4th encounter (if they don't use any encounter powers).</p><p></p><p>This is how I would do it, and is a little different than what you suggest. I do like some of your ideas however (such as overextending yourself), which could be incorporated.</p><p></p><p>In the end, I also want to agree with the comments about the feat-tax. And, it might change the power of the players quite significantly (but that is what playtesting is for!)</p></blockquote><p></p>
[QUOTE="Neubert, post: 4810218, member: 53036"] When I first read the title, I thought it would be a slightly different system. This is what I imagined: At level 1 you can use 1 encounter and 1 daily. So at the start of the day, you would have (when using your values) 7 points. Every short rest would give the players 2 TP back (so the encounter power could be reused) and every extended rest would reset the TP to 7. Of course, going above the starting value of 7 shouldn't be allowed (to prevent saving up and then going nova in one encounter), but the players would in theory be able to use a daily in their first combat and then again in the 4th encounter (if they don't use any encounter powers). This is how I would do it, and is a little different than what you suggest. I do like some of your ideas however (such as overextending yourself), which could be incorporated. In the end, I also want to agree with the comments about the feat-tax. And, it might change the power of the players quite significantly (but that is what playtesting is for!) [/QUOTE]
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