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Tactical Psionic Warrior help
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<blockquote data-quote="Nifft" data-source="post: 2765169" data-attributes="member: 6562"><p>Deep Impact without Power Attack?!? Shame, shame, shame.</p><p></p><p>No Vigor? Vigor is fantastic. Take it right after Expansion. It lasts for 1 hour/level, so it's a great all-day buff at this level.</p><p></p><p>Otherwise, you suffer from the classic Cleric newbie issue: too many self-buffs, all of which are useless if you are surprised, or if you just don't have 10 rounds to buff before combat.</p><p></p><p>So: ditch the Prescience / Precognition -- they can all be replaced with Animal Affinity, which also picks up slack in other areas. Do pick up some utility powers -- Catfall, Detect Psionics, either Dimension Swap <em>or</em> Dimension Slide, maybe Synesthete.</p><p></p><p>Pick some powers that can be used in combat (Swift or Immediate actions): Burst, Hustle, and Energy Adaptation (Specified) are good choices. Hustle especially is a great choice for a tactical kinda guy.</p><p></p><p>Why Energy Ray? He's not going to be good at ranged combat -- he has no ranged feats. A better choice than the two Expanded Knowledges would be Expertise & Improved Trip, or Improved Bull Rush & Combat Reflexes.</p><p></p><p>In summary, assuming Human:</p><p>1: Combat Expertise, Improved Trip, (Speed of Thought) -- Expansion</p><p>2: (Up the Walls) -- Vigor</p><p>3: Psionic Weapon -- Synesthete</p><p>4: -- Hustle</p><p>5: (Psionic Meditation) -- Dimension Swap</p><p>6: Power Attack -- Animal Affinity</p><p>7: Detect Psionics</p><p>8: (Deep Impact) -- Vampiric Weapon</p><p>------</p><p>9: Combat Reflexes -- Dissolving Weapon</p><p>10: -- Inertial Barrier</p><p>11: (Psicrystal Affinity) -- Psi Freedom of Movement</p><p>12: Psicrystal Containment -- Strength of My Enemy</p><p>13: -- Oak Body</p><p>14: (Expanded Knowlege (Share Pain)) -- Energy Adaptation</p><p>15: ....</p><p></p><p></p><p>A good weapon choice is Halberd, since it's got a decent die size and you can trip with it.</p></blockquote><p></p>
[QUOTE="Nifft, post: 2765169, member: 6562"] Deep Impact without Power Attack?!? Shame, shame, shame. No Vigor? Vigor is fantastic. Take it right after Expansion. It lasts for 1 hour/level, so it's a great all-day buff at this level. Otherwise, you suffer from the classic Cleric newbie issue: too many self-buffs, all of which are useless if you are surprised, or if you just don't have 10 rounds to buff before combat. So: ditch the Prescience / Precognition -- they can all be replaced with Animal Affinity, which also picks up slack in other areas. Do pick up some utility powers -- Catfall, Detect Psionics, either Dimension Swap [i]or[/i] Dimension Slide, maybe Synesthete. Pick some powers that can be used in combat (Swift or Immediate actions): Burst, Hustle, and Energy Adaptation (Specified) are good choices. Hustle especially is a great choice for a tactical kinda guy. Why Energy Ray? He's not going to be good at ranged combat -- he has no ranged feats. A better choice than the two Expanded Knowledges would be Expertise & Improved Trip, or Improved Bull Rush & Combat Reflexes. In summary, assuming Human: 1: Combat Expertise, Improved Trip, (Speed of Thought) -- Expansion 2: (Up the Walls) -- Vigor 3: Psionic Weapon -- Synesthete 4: -- Hustle 5: (Psionic Meditation) -- Dimension Swap 6: Power Attack -- Animal Affinity 7: Detect Psionics 8: (Deep Impact) -- Vampiric Weapon ------ 9: Combat Reflexes -- Dissolving Weapon 10: -- Inertial Barrier 11: (Psicrystal Affinity) -- Psi Freedom of Movement 12: Psicrystal Containment -- Strength of My Enemy 13: -- Oak Body 14: (Expanded Knowlege (Share Pain)) -- Energy Adaptation 15: .... A good weapon choice is Halberd, since it's got a decent die size and you can trip with it. [/QUOTE]
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