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Tactical Psionic Warrior help
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<blockquote data-quote="KarinsDad" data-source="post: 2779070" data-attributes="member: 2011"><p>Put back Psionic Body. Although Vigor could handle this for you and then some, you do not have the PP to do high powered Vigors all day.</p><p></p><p>I would replace Deep Impact with Greater Psionic Weapon. With a Greatsword, you can do 6D6 + 1.5 Strength + Magic in damage, about every other round (due to Psionic Meditation).</p><p></p><p>If you use Deep Impact, you will be doing 2D6 + 1.5 Strength + Magic + 2 * Power Attack instead of Greater Psionic Weapon. To gain 4D6 of damage on average, you would have to be at -7 to hit. Granted, it's a touch attack, but you would not even get to the average same damage until 10th level. That's all nice and well, but it lowers your additional attacks in a full round attack (i.e. if you are at -7 for your first attack against touch AC, you are also at -7 for the rest of your attacks against normal AC). So, you tend to hit more often on the first attack (for similar damage) and hardly ever hit on the subsequent attacks.</p><p></p><p>The character can take Deep Impact at high level and REALLY do some damage with it. But, for low to mid level, the other combo averages more damage and you can still take Power Attack with it.</p><p></p><p>Get rid of Combat Expertise. Your powers can give you a good AC boost without taking it also from BAB which you need.</p><p></p><p>Overchannel is questionable. You have few PP.</p><p></p><p>I'd consider dropping Energy Ray. You don't have the PP to zap with it often enough.</p><p></p><p>Take Expanded Knowledge Entangling Ectoplasm. This is so hard for opponents to avoid and it affects just about every creature for 1 or 3 PP.</p><p></p><p>Get some normal Fighter feats.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>I would drop Precognition Offense and replace it with Force Screen. Using a two handed weapon (like a Greatsword) is pretty sweet if you can have your Shield bonus as well for 1 PP. The little bit that Precognition Offense could add to Power Attack is offset by using a bigger weapon all of the time.</p><p></p><p>I would drop Dimension Swap (which is neat, but rarely will come up in game) since you already have Dimension Slide and you'll have few PP.</p><p></p><p>I would drop Hustle. It costs 3 PP and that is pricey for what you get. Mostly it gets you a full round attack after moving and your secondary attacks are just not that effective like your primary attacks.</p><p></p><p>Psychic Warriors get so few PP that you have to maximize your powers with low PP ones (like Force Screen and Entangling Ectoplasm).</p><p></p><p>I would put back Biofeedback. 2 DR is huge and for 1 PP, it can be the same as 2 or 3 PP worth of Vigor in a combat.</p><p></p><p>Do you really lose your weapons so often that Call Weaponry is helpful?</p><p></p><p>I'd take Thicken Skin, just because of how long it lasts. 1 PP for 80 minutes at your current level.</p><p></p><p>I'd put back Vampiric Blade. It's pricey, but healing an average of 3.5 points of damage per successful hit is nice. In our current campaign, an NPC Dragon who polymorphs into a Human and uses a Sword fights for a real long time with her Ring of Vampiric Regeneration 25% (granted, it is 25% of all damage versus 50% of just weapon damage). Either that or take Empathic Transfer Hostile for big healing once you are seriously damaged.</p><p></p><p>Take Darkvision.</p><p></p><p></p><p>The real problem with Psychic Warriors (just like Psions) is getting all of their buffs up before combat.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2779070, member: 2011"] Put back Psionic Body. Although Vigor could handle this for you and then some, you do not have the PP to do high powered Vigors all day. I would replace Deep Impact with Greater Psionic Weapon. With a Greatsword, you can do 6D6 + 1.5 Strength + Magic in damage, about every other round (due to Psionic Meditation). If you use Deep Impact, you will be doing 2D6 + 1.5 Strength + Magic + 2 * Power Attack instead of Greater Psionic Weapon. To gain 4D6 of damage on average, you would have to be at -7 to hit. Granted, it's a touch attack, but you would not even get to the average same damage until 10th level. That's all nice and well, but it lowers your additional attacks in a full round attack (i.e. if you are at -7 for your first attack against touch AC, you are also at -7 for the rest of your attacks against normal AC). So, you tend to hit more often on the first attack (for similar damage) and hardly ever hit on the subsequent attacks. The character can take Deep Impact at high level and REALLY do some damage with it. But, for low to mid level, the other combo averages more damage and you can still take Power Attack with it. Get rid of Combat Expertise. Your powers can give you a good AC boost without taking it also from BAB which you need. Overchannel is questionable. You have few PP. I'd consider dropping Energy Ray. You don't have the PP to zap with it often enough. Take Expanded Knowledge Entangling Ectoplasm. This is so hard for opponents to avoid and it affects just about every creature for 1 or 3 PP. Get some normal Fighter feats. Yes. I would drop Precognition Offense and replace it with Force Screen. Using a two handed weapon (like a Greatsword) is pretty sweet if you can have your Shield bonus as well for 1 PP. The little bit that Precognition Offense could add to Power Attack is offset by using a bigger weapon all of the time. I would drop Dimension Swap (which is neat, but rarely will come up in game) since you already have Dimension Slide and you'll have few PP. I would drop Hustle. It costs 3 PP and that is pricey for what you get. Mostly it gets you a full round attack after moving and your secondary attacks are just not that effective like your primary attacks. Psychic Warriors get so few PP that you have to maximize your powers with low PP ones (like Force Screen and Entangling Ectoplasm). I would put back Biofeedback. 2 DR is huge and for 1 PP, it can be the same as 2 or 3 PP worth of Vigor in a combat. Do you really lose your weapons so often that Call Weaponry is helpful? I'd take Thicken Skin, just because of how long it lasts. 1 PP for 80 minutes at your current level. I'd put back Vampiric Blade. It's pricey, but healing an average of 3.5 points of damage per successful hit is nice. In our current campaign, an NPC Dragon who polymorphs into a Human and uses a Sword fights for a real long time with her Ring of Vampiric Regeneration 25% (granted, it is 25% of all damage versus 50% of just weapon damage). Either that or take Empathic Transfer Hostile for big healing once you are seriously damaged. Take Darkvision. The real problem with Psychic Warriors (just like Psions) is getting all of their buffs up before combat. [/QUOTE]
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