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Tactical Psionic Warrior help
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<blockquote data-quote="Scion" data-source="post: 2780402" data-attributes="member: 5777"><p>the guy is level 8 now, which really starts cutting into the benefit of psionic weapon and the like, especially with a low pp score like psychic warriors have.</p><p></p><p>I would definately check out <em>call item</em> though, it is a very interesting power that he might like.</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/psm/20030829a" target="_blank">Call Item</a> </p><p></p><p>overchannel is a great option for a psychic warrior as well. You dont have to pay the extra points, it can simply be used to increase duration and increased difficulty in having buffs dispelled. To go along with it a Skin of the Troll would be excellent. It would help out the other party members in that he doesnt suck up as much healing and it can help use the feat more often.</p><p></p><p>I am not really sure how vitalizing works under the unearthed arcana system, I do not have that book, but assuming that it simply gives more in exchange for extra penalties. Maybe the psionic classes could get some small chance to simply use no pp each time a power is used along with the same sort of penalty. Interesting twist.. perhaps. Plus, one could make a feat which would increase this chance slightly (say, starts at 10%, increase by 5% with a feat, maybe a special material armor which increases armor check penalty and makes it heavier but increases the chance as well).</p><p></p><p></p><p>I would suggest changing the duration on call weaponry though. As is it just isnt terribly useful. Likely it should be able to be knocked up to 1 hour/level much like metaphysical weapon. Especially given his severe lack of pp.</p><p></p><p></p><p>As there wont be a lot of different psionic feats chosen it may very well be that taking improved toughness will be better than psionic body. Psionic body has a lot more restrictions to it, one of which restricts your feat choices, which can be a pretty big hit. It depends on the character build overall though.</p><p></p><p>animal affinity kindof sucks a lot.. especially with the psychic warriors small pp pool again. Unless it is really hard to get stat boosting items this is likely not a good way to go, and even then there will be better powers in a few levels.</p><p></p><p>I would probably bend the rules a little as well and allow him to pick up <em>precognition</em>. It seems like it would fit the character as described pretty well and it is just a fun power.</p><p></p><p>Hope that helps a little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 2780402, member: 5777"] the guy is level 8 now, which really starts cutting into the benefit of psionic weapon and the like, especially with a low pp score like psychic warriors have. I would definately check out [i]call item[/i] though, it is a very interesting power that he might like. [URL=http://www.wizards.com/default.asp?x=dnd/psm/20030829a]Call Item[/URL] overchannel is a great option for a psychic warrior as well. You dont have to pay the extra points, it can simply be used to increase duration and increased difficulty in having buffs dispelled. To go along with it a Skin of the Troll would be excellent. It would help out the other party members in that he doesnt suck up as much healing and it can help use the feat more often. I am not really sure how vitalizing works under the unearthed arcana system, I do not have that book, but assuming that it simply gives more in exchange for extra penalties. Maybe the psionic classes could get some small chance to simply use no pp each time a power is used along with the same sort of penalty. Interesting twist.. perhaps. Plus, one could make a feat which would increase this chance slightly (say, starts at 10%, increase by 5% with a feat, maybe a special material armor which increases armor check penalty and makes it heavier but increases the chance as well). I would suggest changing the duration on call weaponry though. As is it just isnt terribly useful. Likely it should be able to be knocked up to 1 hour/level much like metaphysical weapon. Especially given his severe lack of pp. As there wont be a lot of different psionic feats chosen it may very well be that taking improved toughness will be better than psionic body. Psionic body has a lot more restrictions to it, one of which restricts your feat choices, which can be a pretty big hit. It depends on the character build overall though. animal affinity kindof sucks a lot.. especially with the psychic warriors small pp pool again. Unless it is really hard to get stat boosting items this is likely not a good way to go, and even then there will be better powers in a few levels. I would probably bend the rules a little as well and allow him to pick up [i]precognition[/i]. It seems like it would fit the character as described pretty well and it is just a fun power. Hope that helps a little ;) [/QUOTE]
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